Daggerfall Unity Alpha Release

Discuss Daggerfall Workshop news articles.
J.O.D.
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Joined: Thu Sep 28, 2017 2:59 pm

Re: Daggerfall Unity Alpha Release

Post by J.O.D. »

Thanks a thousand times! Daggerfall has been my very first game bought and I haven't finished it because of my restart-o-mania, but yesterday I installed the alpha and a couple of mods and I am slowly getting ready to play again, and looking forward to it. Naturally, the biggest problem will be the custom class generation...again:-) But a quick running down (Well, up) the Privateer's Hold has brought a lot of beautiful memories back to me. :D

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alphaTECH
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Re: Daggerfall Unity Alpha Release

Post by alphaTECH »

I'm really excited about this, fantastic work!

Firebrand
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Re: Daggerfall Unity Alpha Release

Post by Firebrand »

Thank you so much for your hard work! ;)

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Arl
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Joined: Sun Mar 22, 2015 10:57 am

Re: Daggerfall Unity Alpha Release

Post by Arl »

Congratulations Interkarma, and to the rest of the developers.
My Deviantart page, I have some Daggerfall stuff in there.

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pango
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Re: Daggerfall Unity Alpha Release

Post by pango »

Not bad, not bad :)
https://trends.google.com/trends/explor ... ll%20unity
alpha surge.jpg
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Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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mikeprichard
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Joined: Sun Feb 19, 2017 6:49 pm

Re: Daggerfall Unity Alpha Release

Post by mikeprichard »

Yes, it's clear just from looking through the forums here recently that there's been a huge surge in player interest in DFU. Although I'm sure it's been very difficult for Interkarma and the few other core devs to keep up with all the recent forum questions (though the future DFU wiki should help with many of the repeated points of confusion), it will be great to see more mod contributions from new players down the road.

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King of Worms
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Re: Daggerfall Unity Alpha Release

Post by King of Worms »

Yup, lots of new ppl :) it will take off from here..

IK said on twitter he was overwhelmed by all the questions, gratulations and msgs he received after the release.

Ofc.. this is crazy achievement.

Im very glad I was a part of this since the early days.

What a trip

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Hellmasker
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Joined: Wed Jul 31, 2019 9:55 pm

Re: Daggerfall Unity Alpha Release

Post by Hellmasker »

Heh, I stumbled upon the project a few weeks ago and I do have a blast so far :) So.. Congratulations to everyone involed in it from me aswell!

And also... Hi, I'm new! :D
Asgar Hellmasker, Silencer of the Dark Brotherhood

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Interkarma
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Joined: Sun Mar 22, 2015 1:51 am

Re: Daggerfall Unity Alpha Release

Post by Interkarma »

Thank you and welcome to the forums. :)

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Orbarth
Posts: 61
Joined: Wed Aug 07, 2019 10:37 pm

Re: Daggerfall Unity Alpha Release

Post by Orbarth »

Thank you very much for all this amazing work on Daggerfall Unity, Daggerfall having been one of my favorite game ever in the past 20 years (can't believe so much times moved on since i first could install it on one of my first pc)

And thank you so much for the inclusion of that retro-rendering that got rid entirely of this strange mouse lag i had in house or dungeon interiors that no options seemed to alievate.

What an achievement to have that old timeless classic completely playable to the end(s) in a completely different engine with all those new possibilities that will be offered by modding.

Congratulations !

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