Daggerfall Unity 0.10.4 Release
Posted: Sun Aug 11, 2019 12:09 am
Live Builds for Daggerfall Unity 0.10.4 are now available. This is primarily a bug-fix release.
Note: This release fixes a bug where maximum health can become permanently reduced after level-up. If you have an affected save, use console command reroll_maxhealth to generate a new maximum health value within the correct range for your level and attributes. As some randomness is involved, your new maximum health may be slightly lower or higher than the before you were affected by bug. You can keep rolling until you get a value you're happy with.
Note: This release fixes a bug where maximum health can become permanently reduced after level-up. If you have an affected save, use console command reroll_maxhealth to generate a new maximum health value within the correct range for your level and attributes. As some randomness is involved, your new maximum health may be slightly lower or higher than the before you were affected by bug. You can keep rolling until you get a value you're happy with.
- Add loiter limit to settings.ini (Hazelnut)
- Added console command "reroll_maxhealth" for characters affected by maximum health bug (Interkarma)
- Added FormulaHelper.specialInfectionChance static field so mods can change (Interkarma)
- Mod loader cleanup, fix long mod descriptions (TheLacus)
- Imported static NPCs now get StaticNPC component (TheLacus)
- Fix book replacement exception (TheLacus)
- Fix witches coven quest dispensing not using correct reputation value (Hazelnut)
- Fix exception in Use Magic Item UI for custom items (Hazelnut)
- Fix to stop normal shops buying magic items (Hazelnut)
- Fix ingredients check to look in wagon (Hazelnut)
- Fix %loc macro unhandled in castles (Ferital)
- Fixes for building discovery issue affecting Thieves Guild / Dark Brotherhood not showing on map and other issues (Nystul)
- Fix dungeon map marker becoming physical (Nystul)
- Fix Wagon being accessible when not actually near exit (Pango)
- Fix for player not being grounded after fast-travel (Pango)
- Fix for looping ambient audio volume (Pango)
- Fix modifications on final stage of character creation not being saved (Pango)
- Fix region name not being displayed correctly when opened from logbook (Pango)
- Fix perfect immunity sometimes failing, e.g. a High Elf without Critical Weakness still becoming paralyzed (Interkarma)
- Fix CastSpellDo check resulting in spell triggers not firing correctly (Interkarma)
- Fix maximum health being permanently reduced by level-up while max health temporarily reduced (Interkarma)
- Fix quest givers showing same quest offer several times in a row due to bad random seed (Interkarma)
- Fix stale SiteLink terminating quest startup (Interkarma)
- Fix issue where player can be infected by disease/poison from enemies fighting each other (Interkarma)
- Fix for town layout corruption with DREAM Sounds mod installed but disabled (Interkarma)
- Slightly increase distance from door after interior transition to help prevent being stuck in building shell (Interkarma)