Page 1 of 2

September Builds 0.10.6

Posted: Sat Sep 07, 2019 1:53 am
by Interkarma
New builds are ready! Change article is below.

https://www.dfworkshop.net/september-builds-0-10-6/

Re: September Builds 0.10.6

Posted: Sat Sep 07, 2019 7:50 am
by Firebrand
Cool! Thanks! 8-) :)

Re: September Builds 0.10.6

Posted: Sat Sep 07, 2019 8:00 am
by Hazelnut
Now that's a lot of fixes! Great work on the travel map!

Re: September Builds 0.10.6

Posted: Sat Sep 07, 2019 11:36 am
by King of Worms
Nice polish pass with some new features added, thank you!

Re: September Builds 0.10.6

Posted: Sat Sep 07, 2019 7:27 pm
by jedidia
I. LOVE! What you did with the virtual mods. Just tried it out. Had a slight hickup because I thought I'd actually have to create the class to attach it to the game myself, but no. Dump it in the right folder, fire it up, works. Attach VS debugger, works.

At first I was so confused that it just showed up in the mod list that I thought I had some old build files still lying around. Frantically went over my HD deleting any existing builds of the mod anywhere, just to be sure. Didn't believe for a second that it could possibly be working this easily until I hooked up the debugger and found my breakpoint triggered. This is amazing work, guys!! :lol:

Re: September Builds 0.10.6

Posted: Sat Sep 07, 2019 10:07 pm
by King of Worms
Just a small heads up

The magic axe attack is still off

its easier to see and understand ingame, just equip magic axe and try few attacks.

Left to right mouse movement triggers right to left attack (i guess the diagonal one)
Plus there are some other oddities hard to explain.

Re: September Builds 0.10.6

Posted: Sat Sep 07, 2019 11:02 pm
by Interkarma
Magic battleaxe animations work perfectly for me. Try without mods please. :)

Re: September Builds 0.10.6

Posted: Sat Sep 07, 2019 11:22 pm
by TheLacus
jedidia wrote: Sat Sep 07, 2019 7:27 pm I. LOVE! What you did with the virtual mods. Just tried it out. Had a slight hickup because I thought I'd actually have to create the class to attach it to the game myself, but no. Dump it in the right folder, fire it up, works. Attach VS debugger, works.

At first I was so confused that it just showed up in the mod list that I thought I had some old build files still lying around. Frantically went over my HD deleting any existing builds of the mod anywhere, just to be sure. Didn't believe for a second that it could possibly be working this easily until I hooked up the debugger and found my breakpoint triggered. This is amazing work, guys!! :lol:
Thank you, i'm glad you liked it!
If you look at the top of the screen inside a mod page, the title of the mod has (debug) next to it if you run it from the editor as a virtual mod. This should avoid any future confusion :)

Re: September Builds 0.10.6

Posted: Sun Sep 08, 2019 8:52 am
by King of Worms
Interkarma wrote: Sat Sep 07, 2019 11:02 pm Magic battleaxe animations work perfectly for me. Try without mods please. :)
You are right, sry my bad :oops:

Re: September Builds 0.10.6

Posted: Sun Sep 08, 2019 3:30 pm
by siteseer
great work on the updates, most impressive!