Daggerfall Unity 0.10.13

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Interkarma
Posts: 7236
Joined: Sun Mar 22, 2015 1:51 am

Daggerfall Unity 0.10.13

Post by Interkarma »

0.10.13 has been posted to Live Builds. This version merges the following features developed by Hazelnut for modding world data.
  • Ability to override RMB blocks including ground data.
  • World data variant system allowing dynamic changes to the game world. Variants can also be specific to a location, so just a single building in the whole world can be targetted for the changes.
  • Allow multiple quest markers to be used when placing npcs and foes from quest scripts.
  • Add new quest actions: worldupdate, clickedfoe (credit: DFIronman), enemies, killfoe, paymoney, journalnote.
  • Allow new locations to be targetted as permanent quest sites.
  • Enable adding data to quest tables from mods.
  • Allow new individual npc's to use (almost) all of the faces in the game.
  • Add a player lastname macro.
  • Enable mods to add new merchant services.
  • Various bugfixes.
For the full code changes, please see PR #1599.

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BadLuckBurt
Posts: 948
Joined: Sun Nov 05, 2017 8:30 pm

Re: Daggerfall Unity 0.10.13

Post by BadLuckBurt »

So much yes! Thank you. Expect the first new dungeon location using Daggerfall assets soon!
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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Hazelnut
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Joined: Sat Aug 26, 2017 2:46 pm
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Re: Daggerfall Unity 0.10.13

Post by Hazelnut »

Thanks, am now preparing to release the big Fighters Guild master rank quest I've created.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Ralzar
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Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: Daggerfall Unity 0.10.13

Post by Ralzar »

Oooooh, I know what's coming :D

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Hazelnut
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Re: Daggerfall Unity 0.10.13

Post by Hazelnut »

Yes you do, thanks so much for all your help Ralzar!

Mod is out now on Nexus.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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