Page 4 of 4

Re: Daggerfall Unity 0.10.15

Posted: Tue Dec 17, 2019 1:30 pm
by Ralzar
Like any other modder on this forum, I'll go with the standard reply:

I'll put it on my todo list and see if I get the time before someone else gets to it :D


If I manage to do it, it would probably with a whole heap of settings, since I just figured out how to do mod settings and I'm curious to figure out how to use the new formulahelper stuff.

Re: Daggerfall Unity 0.10.15

Posted: Tue Dec 17, 2019 1:38 pm
by mikeprichard
Ralzar wrote: Tue Dec 17, 2019 1:30 pm If I manage to do it, it would probably with a whole heap of settings, since I just figured out how to do mod settings and I'm curious to figure out how to use the new forumhelper stuff.
Thanks! If you do get to this, I'm sure you'd do a better job than I would. Will keep an eye out. ;)

Re: Daggerfall Unity 0.10.15

Posted: Wed Dec 18, 2019 3:05 am
by Spencer45678
In regards to the pop up message for having incompatible mods, anyone using DREAM will get that pop-up, not because it's outdated, but because of the dating format King of Worms used. Where each mod says what DFUnity version it's compatible for, DREAM's listed version isn't a DFUnity version, but seems to be a release date (2018.2.21f1.) So it's not incompatible, the system just doesn't recognize that as a proper DFUnity version number.

Re: Daggerfall Unity 0.10.15

Posted: Thu Dec 19, 2019 9:31 pm
by King of Worms
Thanks, yes it will be corrected at next release :)

2018.2.21f1 was a version of Unity editor Ive used to compile it