Daggerfall Unity 0.10.16

Discuss Daggerfall Workshop news articles.
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Hazelnut
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Re: Daggerfall Unity 0.10.18

Post by Hazelnut » Fri Jan 31, 2020 7:41 pm

L57 wrote:
Fri Jan 31, 2020 8:19 am
Ferital wrote:
Fri Jan 31, 2020 8:09 am
They are predefined in classic, but as we couldn't use the original data, in DFU they are selected at random (which is much better in my opinion). Hazelnut did this part of the code.
It's rather risky to edit city buildings then? I'm obsessed with the idea of reworking some residences into workshops and manufactories (really hate the lack of a visible economical activity in the game)... or at least to rename these buildings and make them temporarily unaccessible until I can/learn to edit these interiors.

Now wondering how many problems will it cause given DFU implementation.
Well it only selects buildings that are categorised as houses, so as long as you give them a suitable building type that is not residential it should be okay. Although there's always the possibility that a player owned house would be affected if that player installed the mod after getting their house.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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OMightyBuggy
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Re: Daggerfall Unity 0.10.16

Post by OMightyBuggy » Sat Feb 08, 2020 4:54 pm

Sorry for changing the subject again but any news for 0.10.19?
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L57
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Location: Moscow, Russia

Re: Daggerfall Unity 0.10.16

Post by L57 » Sat Feb 08, 2020 5:48 pm

OMightyBuggy wrote:
Sat Feb 08, 2020 4:54 pm
Sorry for changing the subject again but any news for 0.10.19?
It's already uploaded. Hope we'll know soon what's new there :)

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OMightyBuggy
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Re: Daggerfall Unity 0.10.16

Post by OMightyBuggy » Sat Feb 08, 2020 7:22 pm

L57 wrote:
Sat Feb 08, 2020 5:48 pm
OMightyBuggy wrote:
Sat Feb 08, 2020 4:54 pm
Sorry for changing the subject again but any news for 0.10.19?
It's already uploaded. Hope we'll know soon what's new there :)
I know lol. That is why I asked. :)
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L57
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Location: Moscow, Russia

Re: Daggerfall Unity 0.10.16

Post by L57 » Sat Feb 08, 2020 7:54 pm

OMightyBuggy wrote:
Sat Feb 08, 2020 7:22 pm
I know lol. That is why I asked. :)
Some people had not noticed updates earlier on the main site for some reason, so I pointed out there is no delay

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Interkarma
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Re: Daggerfall Unity 0.10.16

Post by Interkarma » Sat Feb 08, 2020 8:40 pm

I'll drop patch notes for 0.10.19 today when I can. Thanks again Pango for fielding this last release.

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