Daggerfall Unity 0.10.16
Posted: Sat Dec 21, 2019 8:57 am
0.10.16 has been posted to Live Builds.
General Fixes & Improvements
General Fixes & Improvements
- Shorten labels for "Delete Save" and "Rename Save" to work with non-SDF fonts (Hazelnut)
- Add location index to interior NPC name seed to ensure unique per location (Hazelnut)
- Clean up corpses from persistent interiors such as player-owned buildings and rented taverns when player exits world cell (Hazelnut)
- Move climbing skill check and weapon anim times to overridable formulas (Hazelnut)
- Classic quest fixes (Jay_H)
- Accept numeric keys without shifting for international keyboard compatibility (Pango)
- Can now bash close doors like classic (Pango)
- Added clang sound when weapon strikes static geometry (Pango)
- Fix classic key values for Free Action and Climbing spells so these import correctly from classic saves (Pango)
- Fix "tdbg" FPS display while game is paused (Pango)
- Don't suppress world when loading interior save, fixes related bugs such as banking not having buildings for sale after loading inside a bank and exiting from door above ground level (Ferital)
- Fix separator in quest text (Pango)
- Lower Fire Daedra brightness (Pango)
- Remove 30-day timer from Stronghold of the Blades (Interkarma)
- Fix NullReferenceException in scene caching (Interkarma)