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Daggerfall Unity 0.10.20

Posted: Mon Feb 24, 2020 10:59 pm
by Interkarma
Live Builds updated now to 0.10.20. This is mainly a small bug-fix release, but there are some new features in ambient sounds, a QoL improvement to changing item appearance, and support for upcoming mods.

New Features
  • Implement creepy cemetery ambient sounds, e.g. crows and howls (Pango)
  • Allow mods to override allocating starting equipment and spells (Hazelnut)
  • Allow quests to create specific books and random or specific potions (Hazelnut)
  • Allow found loot to be modded (Hazelnut)
  • Allow right-clicking items in inventory to change appearance without clicking "use" button (jefetienne)
  • Play splash footsteps on partial water tiles, and hard steps on paths and static models (jefetienne)

General Fixes & Improvements
  • Classic quest fixes Mid-Feb 2020 (JayH)
  • Don't change spellpoints in get method to fix extra spell points bug on load (JorisVanEijden)
  • Always use racial immunity unless there is a career weakness (JorisVanEijden)
  • Use camera near clip plane in 2D dungeon map to "peel" back upper layers as player zooms in (Pango)
  • Improve random seeding when starting quests and calling PickOneOf action (Pango)
  • Disable hotkeys when controls with overridesHotkeySequences have focus (Pango)
  • Remove escorting faces reliably (Pango)
  • Add scale support for modded 3D objects (Uncanny_Valley)
  • Fix equipped monsters improperly using hand-to-hand, such as orcs and centaurs (Hazelnut)
  • Witches summoned daedra only changes once a day (Hazelnut)
  • More texture fixes (Ferital)

Re: Daggerfall Unity 0.10.20

Posted: Tue Feb 25, 2020 4:51 pm
by King of Worms
Thanks a lot for update guys!

I love when more vanilla content is placed in the game (cemetery ambient sounds) or when the game gets expanded with what is already there (splash footsteps/hard steps) or the behaviour of the game gets corrected (monsters improperly using hand-to-hand)

Ofcourse the classic quest fixes are the best as well! Improved 3d map..

And extended modding in many cases, plus a lots of others news

This is actually quite strong update :)

Re: Daggerfall Unity 0.10.20

Posted: Wed Feb 26, 2020 3:46 pm
by Baler
incredible! thank you!

Re: Daggerfall Unity 0.10.20

Posted: Wed Feb 26, 2020 5:51 pm
by pango
The list lacks a few entries:
Feature:
  • Allow quests to create specific books and random or specific potions (Hazelnut)
Bugfixes:
  • Witches summoned daedra only changes once a day (Hazelnut)
  • more texture fixes (Ferital)
  • remove escorting faces reliably (pango)

Re: Daggerfall Unity 0.10.20

Posted: Thu Feb 27, 2020 12:03 am
by Interkarma
Thanks for the heads-up Pango. My apologies, these were a couple of last-minute changes that I missed.

Re: Daggerfall Unity 0.10.20

Posted: Thu Feb 27, 2020 12:33 am
by pango
No problem :)

Re: Daggerfall Unity 0.10.20

Posted: Thu Feb 27, 2020 11:42 am
by easygamer
Hi all,

Will the Roadmap page of the Daggerfall Unity website be updated soon? Although this is merely a curiosity indulgence, it would be nice to know since the last update made to it was three months ago.

Thank you and keep up the excellent work. 8-)

Re: Daggerfall Unity 0.10.20

Posted: Thu Feb 27, 2020 4:42 pm
by Seferoth
Awesome! Thank you for the new update! :)

Re: Daggerfall Unity 0.10.20

Posted: Thu Feb 27, 2020 5:36 pm
by pango
Welcome to the forums easygamer,
easygamer wrote: Thu Feb 27, 2020 11:42 am Will the Roadmap page of the Daggerfall Unity website be updated soon? Although this is merely a curiosity indulgence, it would be nice to know since the last update made to it was three months ago.
Time has been spent finding bugs, fixing bugs, adding minor features, or extending what could be modded.
From what I understand some progress has been made to reimplement the classic large HUD, but it has not been released. Interkarma recently said that localization support (and text handling cleanup) would be the focus for March.
So everything is pretty much still valid.

Re: Daggerfall Unity 0.10.20

Posted: Thu Feb 27, 2020 8:26 pm
by easygamer
@pango

Awesome. Thank you for your reply.