Re: Daggerfall Unity 0.10.20
Posted: Thu Feb 27, 2020 9:42 pm
I quickly updated roadmap to reflect some of the items in progress.
The last few months have been all about bug fixing and iteration. DFU is probably in the best shape it ever has been right now, but it doesn't make for very exciting updates.
I'm scheduling quiet time at work and parking my new game project for a few weeks so that I can take a deep dive into the new text support in March. With some of the other work in progress by others (e.g. keybinds UI by jefetienne and quest fixes by Jay_H), I'm still confident we'll knock over most of the Alpha features this year and enter Beta proper.
The last few months have been all about bug fixing and iteration. DFU is probably in the best shape it ever has been right now, but it doesn't make for very exciting updates.
I'm scheduling quiet time at work and parking my new game project for a few weeks so that I can take a deep dive into the new text support in March. With some of the other work in progress by others (e.g. keybinds UI by jefetienne and quest fixes by Jay_H), I'm still confident we'll knock over most of the Alpha features this year and enter Beta proper.