Cloning from GitHub

Discuss Daggerfall Workshop news articles.
Post Reply
User avatar
Interkarma
Posts: 3193
Joined: Sun Mar 22, 2015 1:51 am

Cloning from GitHub

Post by Interkarma » Wed Aug 24, 2016 11:02 am

If you’re interested in developing mods or contributing to Daggerfall Unity, you’ll first need to clone the project from GitHub. This light tutorial goes through the basic process of cloning Daggerfall Unity using GitHub for Desktop and opening with a fresh Unity install. There are many other ways to clone from git, but this is probably the simplest if you’re new to Unity or open source repositories.

After cloning the project, I go for a quick run through Privateer’s Hold to check everything is working normally.


User avatar
Arl
Posts: 199
Joined: Sun Mar 22, 2015 10:57 am

Re: Cloning from GitHub

Post by Arl » Sat Aug 27, 2016 11:49 pm

Even though I'm not into unity I'm glad you are making this kind of content for your stuff, voiced tutorials from the very main dev is a great thing, and is very encouraging for other people to get into it.

Also, your voice is very appropriate for this kind of commented videos, I don't think this is the kind of feedback you would aspect, but there you have.
My Deviantart page, I have some Daggerfall stuff in there.

User avatar
Interkarma
Posts: 3193
Joined: Sun Mar 22, 2015 1:51 am

Re: Cloning from GitHub

Post by Interkarma » Sun Aug 28, 2016 9:08 am

Thank you for the feedback. :)

Post Reply