Daggerfall Unity 0.10.23

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Interkarma
Posts: 7236
Joined: Sun Mar 22, 2015 1:51 am

Daggerfall Unity 0.10.23

Post by Interkarma »

Builds have been updated to 0.10.23 now. Load of great stuff in this release! Click through to article below for all the details.

https://www.dfworkshop.net/daggerfall-unity-0-10-23/

Falci
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Joined: Sun May 03, 2020 3:44 pm

Re: Daggerfall Unity 0.10.23

Post by Falci »

Yeah! Great work, guys. Will grab it tomorrow and put it to good use. :)

Just a question: is the Oghma Infinium fix* in? I couldn't see it in the front page,

*That bug where it would make the player level up when used and miss the usual level up attribute points.

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Interkarma
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Re: Daggerfall Unity 0.10.23

Post by Interkarma »

Thank you. :) That bug hasn't been addressed by anyone yet.

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pango
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Re: Daggerfall Unity 0.10.23

Post by pango »

Plenty of good stuff! :D
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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BadLuckBurt
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Re: Daggerfall Unity 0.10.23

Post by BadLuckBurt »

This is awesome. Thank you all!

I just realised I need to update my demo mod code :/ but first a doggo needs to be walked. Will fix it in an hour or so.

Updated the master branch for the demo mod and added new .dfmod downloads in the Release section :)
Last edited by BadLuckBurt on Sat May 09, 2020 8:56 am, edited 1 time in total.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

.

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Interkarma
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Re: Daggerfall Unity 0.10.23

Post by Interkarma »

Take your time Burt. :)

P.S. I do my best to give everyone credit and capture their efforts accurately, but I don't feel like I always succeed. If there's something you need added or corrected, just let me know.

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BadLuckBurt
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Re: Daggerfall Unity 0.10.23

Post by BadLuckBurt »

Interkarma wrote: Sat May 09, 2020 6:12 am Take your time Burt. :)

P.S. I do my best to give everyone credit and capture their efforts accurately, but I don't feel like I always succeed. If there's something you need added or corrected, just let me know.
Done :) All good on my end, seeing the Advanced button in action makes me kinda giddy :lol: I never do graphics but couldn't resist in this case. Looking forward to Ralzar's new Climate & Calories too with the deployable tent.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

.

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Ralzar
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Re: Daggerfall Unity 0.10.23

Post by Ralzar »

BadLuckBurt wrote: Sat May 09, 2020 8:58 am Looking forward to Ralzar's new Climate & Calories too with the deployable tent.
*codes furiously*

And I gotta say, wow, this is a whopper of an update. Once we get the mods out for this it's going to really offer a "modern" Daggerfall experience.

I actually made a control scheme for my XBox controller using "Keysticks" which worked pretty well but still couldn't compare to the control I had with m+k. But then I've always hated FPS controls with a controller :D
Looking forward to testing out how the controller works with this update.

Falci
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Joined: Sun May 03, 2020 3:44 pm

Re: Daggerfall Unity 0.10.23

Post by Falci »

Interkarma wrote: Sat May 09, 2020 3:45 am Thank you. :) That bug hasn't been addressed by anyone yet.
Oh, I assumed wrongly then. No big deal. Keep up the awesome work. :)

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Magicono43
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Re: Daggerfall Unity 0.10.23

Post by Magicono43 »

Thanks for fixing that UI bug Pango, so far the noise layering/repeating is gone for me. Hopefully there is no memory issues from delaying the assets from being unloaded for a few minutes or something, lol. Thanks to everyone else as well obviously! I see a lot of interesting potential with the Custom Activators.

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