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Daggerfall Unity 0.10.23
Posted: Sat May 09, 2020 3:03 am
by Interkarma
Builds have been updated to 0.10.23 now. Load of great stuff in this release! Click through to article below for all the details.
https://www.dfworkshop.net/daggerfall-unity-0-10-23/
Re: Daggerfall Unity 0.10.23
Posted: Sat May 09, 2020 3:16 am
by Falci
Yeah! Great work, guys. Will grab it tomorrow and put it to good use.
Just a question: is the Oghma Infinium fix* in? I couldn't see it in the front page,
*That bug where it would make the player level up when used and miss the usual level up attribute points.
Re: Daggerfall Unity 0.10.23
Posted: Sat May 09, 2020 3:45 am
by Interkarma
Thank you.
That bug hasn't been addressed by anyone yet.
Re: Daggerfall Unity 0.10.23
Posted: Sat May 09, 2020 4:52 am
by pango
Plenty of good stuff!
Re: Daggerfall Unity 0.10.23
Posted: Sat May 09, 2020 6:05 am
by BadLuckBurt
This is awesome. Thank you all!
I just realised I need to update my demo mod code :/ but first a doggo needs to be walked. Will fix it in an hour or so.
Updated the master branch for the demo mod and added new .dfmod downloads in the Release section
Re: Daggerfall Unity 0.10.23
Posted: Sat May 09, 2020 6:12 am
by Interkarma
Take your time Burt.
P.S. I do my best to give everyone credit and capture their efforts accurately, but I don't feel like I always succeed. If there's something you need added or corrected, just let me know.
Re: Daggerfall Unity 0.10.23
Posted: Sat May 09, 2020 8:58 am
by BadLuckBurt
Interkarma wrote: ↑Sat May 09, 2020 6:12 am
Take your time Burt.
P.S. I do my best to give everyone credit and capture their efforts accurately, but I don't feel like I always succeed. If there's something you need added or corrected, just let me know.
Done
All good on my end, seeing the Advanced button in action makes me kinda giddy
I never do graphics but couldn't resist in this case. Looking forward to Ralzar's new Climate & Calories too with the deployable tent.
Re: Daggerfall Unity 0.10.23
Posted: Sat May 09, 2020 11:01 am
by Ralzar
BadLuckBurt wrote: ↑Sat May 09, 2020 8:58 am
Looking forward to Ralzar's new Climate & Calories too with the deployable tent.
*codes furiously*
And I gotta say, wow, this is a whopper of an update. Once we get the mods out for this it's going to really offer a "modern" Daggerfall experience.
I actually made a control scheme for my XBox controller using "Keysticks" which worked pretty well but still couldn't compare to the control I had with m+k. But then I've always hated FPS controls with a controller
Looking forward to testing out how the controller works with this update.
Re: Daggerfall Unity 0.10.23
Posted: Sat May 09, 2020 1:34 pm
by Falci
Interkarma wrote: ↑Sat May 09, 2020 3:45 am
Thank you.
That bug hasn't been addressed by anyone yet.
Oh, I assumed wrongly then. No big deal. Keep up the awesome work.
Re: Daggerfall Unity 0.10.23
Posted: Sat May 09, 2020 1:42 pm
by Magicono43
Thanks for fixing that UI bug Pango, so far the noise layering/repeating is gone for me. Hopefully there is no memory issues from delaying the assets from being unloaded for a few minutes or something, lol. Thanks to everyone else as well obviously! I see a lot of interesting potential with the Custom Activators.