Daggerfall Unity 0.10.28

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Interkarma
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Daggerfall Unity 0.10.28

Post by Interkarma »

These latest builds are possibly the final 0.10.x Alpha release. If no showstopping problems found, the next release will be 0.11.x and we'll officially be in Beta! Click through below for the full article about this release.

https://www.dfworkshop.net/daggerfall-unity-0-10-28/

Falci
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Re: Daggerfall Unity 0.10.28

Post by Falci »

Amazing! Congratulations on the achievement! Let's hope Beta will be beaten quick and smoothly! :D

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jefetienne
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Re: Daggerfall Unity 0.10.28

Post by jefetienne »

Awesome progress! Amazing to see how far it has come along.
El jefe, Etienne
Nexus Mods | GitHub

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Ralzar
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Re: Daggerfall Unity 0.10.28

Post by Ralzar »

Man, beta getting close? Finally we can stop getting comments like "Is this playable? I heard it's only in alpha?" :D

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Baler
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Re: Daggerfall Unity 0.10.28

Post by Baler »

Thank You! :)

And Thank You to everyone who has made it possible!

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Aleryn
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Re: Daggerfall Unity 0.10.28

Post by Aleryn »

Thanks to all involved for getting this far. I know I've had more fun with this alpha and pre-alpha than a ridiculous amount of other finished games.

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King of Worms
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Re: Daggerfall Unity 0.10.28

Post by King of Worms »

Gets me more excited than cyberpunk 😊 great job guys, thank you!

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emmathepony
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Re: Daggerfall Unity 0.10.28

Post by emmathepony »

This project has come such a long way, can't wait to see that round 1.0!

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Aleryn
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Re: Daggerfall Unity 0.10.28

Post by Aleryn »

Having more time to play 0.10.28 I'd like to add the new movement and jumping just... feels better. Can't really describe how.

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King of Worms
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Re: Daggerfall Unity 0.10.28

Post by King of Worms »

I like how jumping is now as I remember it. You HAVE TO skill up to jump those cemetery ledges. Same as in 1996.

The climbing is still maybe a bit too easy. Because I remember climbing these ledges was not trivial in the past πŸ˜‚ but I have no idea what stats I had 25 years ago..

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