Daggerfall Unity Beta 0.11.0 - Milestone Accomplished

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Piecia
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Re: Daggerfall Unity Beta 0.11.0 - Milestone Accomplished

Post by Piecia »

Thanks to everyone involved in develepment of this project for reintroducing this wonderful game to many new people outside of Daggerfall scene such as myself. Well done.

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Nystul
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Re: Daggerfall Unity Beta 0.11.0 - Milestone Accomplished

Post by Nystul »

This is epic! Congratulations to all of you and especially Interkarma!
Hope I will find some time soon to start a new playthrough and to revisit some of the things on my dfunity coding todo list ;)

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Interkarma
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Re: Daggerfall Unity Beta 0.11.0 - Milestone Accomplished

Post by Interkarma »

Thank you Nystul! Great to see you around the forums again. :)

haloterm
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Re: Daggerfall Unity Beta 0.11.0 - Milestone Accomplished

Post by haloterm »

Congratulations to the big 0.11.0 milestone, which I just noticed today.

I had made some really good progress with my Black Horse Courier mod in 0.10.26, but later got distracted by "more important" :D real life stuff. So I missed all versions until 0.11.0 and now, wow, surprise! :) Hope to come back to it the next weeks, and hopefully release 0.3 sometime this spring.

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pango
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Re: Daggerfall Unity Beta 0.11.0 - Milestone Accomplished

Post by pango »

Is it expected that this release does not come with a user manual PDF like it used to?
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Interkarma
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Re: Daggerfall Unity Beta 0.11.0 - Milestone Accomplished

Post by Interkarma »

Yep, I removed that a while back. It was out of date and I'm not sure how much use it was. Still plenty of folks asking for info that was on page 1, which means they didn't even open it before coming to forums/Reddit for help.

I seem to have better luck directing people to the general info topic in H&S as needed.

viewtopic.php?f=5&t=2360

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pango
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Re: Daggerfall Unity Beta 0.11.0 - Milestone Accomplished

Post by pango »

I was looking for it because some recommend installing both Daggerfall and Daggerfall Unity in the same directory; In the user manual at least, it was explicitly said not to...
https://www.reddit.com/r/daggerfallunit ... &context=3
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Interkarma
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Re: Daggerfall Unity Beta 0.11.0 - Milestone Accomplished

Post by Interkarma »

I saw that one, thanks for the support assist. :)

Yep, my messaging has always been to install game data and DFU into separate directories. All of the setup processes in H&S topic linked above also state this. And of course to extract each new version into a clean new folder, never over the top of old version.

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pango
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Re: Daggerfall Unity Beta 0.11.0 - Milestone Accomplished

Post by pango »

I'm not sure what to answer to his second question though.
Are there other known bad consequences to install both in the same directory, beside making upgrading more difficult?
(it has been recommended countless times while fixing broken installs, but does it specifically fix issues or is that "just" a good practice)
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Interkarma
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Re: Daggerfall Unity Beta 0.11.0 - Milestone Accomplished

Post by Interkarma »

It's best practice and helps sets them up for fewer problems down the road.

The problem with unzipping over the top is that it's a purely additive process. So when there's a major engine change, all those legacy files are left behind and things eventually get messy and crashy. It's also a good opportunity to setup mods again and make sure they're compatible with new release.

I personally don't like how things are right now. I'd much prefer to distribute as a free game on Steam or similar with all game files bundled so installation is a single click and upgrades are clean and automatic. But unless Bethesda or Microsoft decide to give us permission or get involved somehow, I don't feel like this is a step we can take yet.

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