It Lives!

Discuss Daggerfall Workshop news articles.
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Interkarma
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It Lives!

Post by Interkarma » Fri Mar 10, 2017 9:01 am

With some back-end and core actions out of the way, it was incredibly satisfying to watch the quest system spring into life today. The two bootstrap quests are now launched with a new character. They don’t do much more than popup messages right now, but everything starts somewhere.

The work from here is “just” building out all the remaining actions and conditions for quest scripting. I say “just” because it’s still a huge amount of work. But it’s finally starting to feel like I’m getting somewhere!

If this doesn’t look like an awful lot of progress for a few months work, remember it’s a black triangle milestone. This is a pioneer of more interesting stuff to come.

https://gfycat.com/@interkarma/detail/I ... itteryCrab

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TheLacus
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Re: It Lives!

Post by TheLacus » Fri Mar 10, 2017 11:33 am

That's great :D
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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jman0war
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Re: It Lives!

Post by jman0war » Fri Mar 10, 2017 1:13 pm

Great stuff.
Enjoyed the 'Black Triangle' reference.

Should be a name of something, like a software dev company?
That or a breakaway clan of Dark Brotherhood members..

Actually, make that Julianos instead of dB, their symbol is already a triangle.
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html

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Jay_H
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Re: It Lives!

Post by Jay_H » Sat Mar 11, 2017 7:49 am

I spent some time trying to find an image that adequately expresses my reaction. I think this one comes close enough.
Image
Check out the Daggerfall Unity mod page on ModDB.

I rarely read instructions well the first time. Tell me to re-read them. I'll do it.

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Interkarma
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Re: It Lives!

Post by Interkarma » Sat Mar 11, 2017 8:16 am

:lol: awesome. Adding this one to the mix.
FpkH4rt.gif
FpkH4rt.gif (608.01 KiB) Viewed 1744 times

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