Daggerfall Unity Beta 0.11.1

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Interkarma
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Daggerfall Unity Beta 0.11.1

Post by Interkarma »

Daggerfall Unity 0.11.1 release is now available! Please see click through below for changelist.

https://www.dfworkshop.net/daggerfall-u ... ta-0-11-1/

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pango
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Re: Daggerfall Unity Beta 0.11.1

Post by pango »

Bugfixes are boring it seems :lol:
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Interkarma
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Re: Daggerfall Unity Beta 0.11.1

Post by Interkarma »

Boring is great for my stress levels. Always nice to log on the morning after a release and see the wheels are still attached. :)

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pango
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Re: Daggerfall Unity Beta 0.11.1

Post by pango »

lol, agreed!
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

Falci
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Re: Daggerfall Unity Beta 0.11.1

Post by Falci »

Congratulations on the release, guys! :D

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King of Worms
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Re: Daggerfall Unity Beta 0.11.1

Post by King of Worms »

pango wrote: Tue Feb 09, 2021 8:32 pm ..Bugfixes are boring..
Thats what CDPR said :D Just a joke, I know you fixed so many bugs already, very appreciated :geek:

- Fix and improve code XML documentation
Is it something in here Lacus? Im not sure I see the changes, I might be missing it
https://www.dfworkshop.net/projects/dag ... /textures/

- Fix horse base speed for mods – i.e. galloping fix
Thanks for fix Hazelnut, this was a game breaking bug for me personally

- Ensure both Mages Guild songs can be played
Great job Ferital. Im quite sure there are some other unused songs, can we get em to the game as well?

- Fix unused face data for male Nord
What is this pls?

- Use Woodland Hills nature set in MountainWoods biome
So glad for this.

Lots of other changes are very welcomed. Thanks for the update guys!

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Interkarma
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Re: Daggerfall Unity Beta 0.11.1

Post by Interkarma »

King of Worms wrote: Wed Feb 10, 2021 10:35 am - Fix and improve code XML documentation
Is it something in here Lacus? Im not sure I see the changes, I might be missing it
https://www.dfworkshop.net/projects/dag ... /textures/
This is from PR #1984. It's referring to the XML documentation generated from data in code. It eventually ends up in the API documentation here, which TheLacus kindly maintains.

King of Worms wrote: Wed Feb 10, 2021 10:35 am - Fix unused face data for male Nord
What is this pls?
It's from PR #2009. It changes a duplicate face index in maleNordFaceRecordIndex array in MobilePersonNPC.cs. These are the chops you see when talking to a mobile NPC around town.

King of Worms wrote: Wed Feb 10, 2021 10:35 am Lots of other changes are very welcomed. Thanks for the update guys!
Cheers KoW! :)

AuntiePixel
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Re: Daggerfall Unity Beta 0.11.1

Post by AuntiePixel »

What's the recommended method for updating? I think recall reading that you shouldn't overwrite an old install with a new one. So just new install, and copy over your mods? No need to do anything with saves since they're over in the appdata folder?

Thanks

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pango
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Re: Daggerfall Unity Beta 0.11.1

Post by pango »

Hi,
AuntiePixel wrote: Thu Feb 11, 2021 3:06 pm What's the recommended method for updating? I think recall reading that you shouldn't overwrite an old install with a new one. So just new install, and copy over your mods? No need to do anything with saves since they're over in the appdata folder?
Those are FAQs: https://en.uesp.net/wiki/Daggerfall_Mod ... ade_DFU.3F
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

AuntiePixel
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Re: Daggerfall Unity Beta 0.11.1

Post by AuntiePixel »

pango wrote: Thu Feb 11, 2021 7:08 pm Hi,
AuntiePixel wrote: Thu Feb 11, 2021 3:06 pm What's the recommended method for updating? I think recall reading that you shouldn't overwrite an old install with a new one. So just new install, and copy over your mods? No need to do anything with saves since they're over in the appdata folder?
Those are FAQs: https://en.uesp.net/wiki/Daggerfall_Mod ... ade_DFU.3F
Thanks for links

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