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Quest Buildings And PcAt Condition

Posted: Sat Jun 03, 2017 2:26 am
by Interkarma
Latest devblog article discusses building selection, HUD quest compass, and quest journal.

http://www.dfworkshop.net/quest-buildin ... condition/

There's a new video showing fledgling quest system in action.


Re: Quest Buildings And PcAt Condition

Posted: Sat Jun 03, 2017 4:16 am
by LorrMaster42
Nice! Might be useful to have the fast travel system appear as a list of locations with that name instead of the first one it finds to avoid problems, or even just have a list of quest targets that you can click on.

Re: Quest Buildings And PcAt Condition

Posted: Sat Jun 03, 2017 6:23 am
by Interkarma
It would indeed be nice to have a quick way to select open quest targets from the travel map. Something to look at down the line as a new quality of life feature (or even a mod). :)

Re: Quest Buildings And PcAt Condition

Posted: Sat Jun 03, 2017 8:24 am
by Jay_H
YAAAAAAY!! New devpost and quest progress! :D

Re: Quest Buildings And PcAt Condition

Posted: Sat Jun 03, 2017 11:35 am
by Nystul
this is awesome!

Re: Quest Buildings And PcAt Condition

Posted: Sat Jun 03, 2017 7:47 pm
by jman0war
Nice progress.