Quest Buildings And PcAt Condition

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Interkarma
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Quest Buildings And PcAt Condition

Post by Interkarma »

Latest devblog article discusses building selection, HUD quest compass, and quest journal.

http://www.dfworkshop.net/quest-buildin ... condition/

There's a new video showing fledgling quest system in action.


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LorrMaster42
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Re: Quest Buildings And PcAt Condition

Post by LorrMaster42 »

Nice! Might be useful to have the fast travel system appear as a list of locations with that name instead of the first one it finds to avoid problems, or even just have a list of quest targets that you can click on.

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Interkarma
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Re: Quest Buildings And PcAt Condition

Post by Interkarma »

It would indeed be nice to have a quick way to select open quest targets from the travel map. Something to look at down the line as a new quality of life feature (or even a mod). :)

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Jay_H
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Re: Quest Buildings And PcAt Condition

Post by Jay_H »

YAAAAAAY!! New devpost and quest progress! :D

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Nystul
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Re: Quest Buildings And PcAt Condition

Post by Nystul »

this is awesome!

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jman0war
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Re: Quest Buildings And PcAt Condition

Post by jman0war »

Nice progress.
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files

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