Closing The Loop On Quests

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Interkarma
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Closing The Loop On Quests

Post by Interkarma » Tue Jun 27, 2017 12:03 am

A screenshot-heavy update today with details on work completed over last few weeks. The basic quest loop is now place from offer to reward, and many of the small systems in between. Work will continue on building out remaining actions and conditions from here.

http://www.dfworkshop.net/closing-the-loop-on-quests/

I should also have new test build ready in a few weeks, although I think there's at least one more development journal to make before then.


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Nystul
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Re: Closing The Loop On Quests

Post by Nystul » Tue Jun 27, 2017 10:05 am

wow! impressive how far you have come with this already ;)

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Biboran
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Re: Closing The Loop On Quests

Post by Biboran » Tue Jun 27, 2017 10:47 am

Awesome! Now we has a gameplay!

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Interkarma
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Re: Closing The Loop On Quests

Post by Interkarma » Tue Jun 27, 2017 10:31 pm

Cheers guys. :)

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jman0war
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Re: Closing The Loop On Quests

Post by jman0war » Wed Jun 28, 2017 5:57 pm

Amazing how quickly you've got those things working.

Now what about that Baltham Greyman fellow? Where does he and his quest and subsequent adventures fit into the scheme of things?

Though I think it was not bug free.
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html

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Interkarma
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Re: Closing The Loop On Quests

Post by Interkarma » Wed Jun 28, 2017 10:22 pm

jman0war wrote:Amazing how quickly you've got those things working.

Now what about that Baltham Greyman fellow? Where does he and his quest and subsequent adventures fit into the scheme of things?

Though I think it was not bug free.
Cheers. :)

Baltham Greyman is in quest Former Student or N0B11Y18. It won't compile properly right now because it needs spell-casting inside quest system, and I've not scheduled spell-related work on quest system until towards the end of 0.5 (Spells) development cycle.

At least with the quests all being plain text and open source, it will be a lot easier for people to fix them and send me a PR.

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Uncanny_Valley
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Re: Closing The Loop On Quests

Post by Uncanny_Valley » Wed Jun 28, 2017 11:30 pm

A great update and a good read as always. :D

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Arl
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Re: Closing The Loop On Quests

Post by Arl » Thu Jun 29, 2017 12:12 am

Great progress as always, looking forward to that test build too.


Knowing that there's spells left to tackle, I can imagine why you would want to take a break after this, having the head too much into the same thing can be overheating.
My Deviantart page, I have some Daggerfall stuff in there.

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Interkarma
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Re: Closing The Loop On Quests

Post by Interkarma » Thu Jun 29, 2017 3:33 am

Thanks guys. :)

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Jay_H
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Re: Closing The Loop On Quests

Post by Jay_H » Wed Aug 02, 2017 8:12 pm

I just looked through some of the quest files in the test build. Did you seriously go through one-by-one and re-write all the quest files for DFU's format? :o
Check out the Daggerfall Unity mod page on ModDB.

I rarely read instructions well the first time. Tell me to re-read them. I'll do it.

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