Generating normal maps for procedural scenes in Daggerfall Tools for Unity

Discuss Daggerfall Workshop news articles.
Post Reply
User avatar
Interkarma
Posts: 6373
Joined: Sun Mar 22, 2015 1:51 am

Generating normal maps for procedural scenes in Daggerfall Tools for Unity

Post by Interkarma »

I just posted this to the blog. It's a (hopefully) interesting look at how normal maps are generated at runtime in Daggerfal Tools for Unity.

http://www.dfworkshop.net/?p=1856

User avatar
LypyL
Posts: 514
Joined: Sun Mar 22, 2015 3:48 am

Re: Generating normal maps for procedural scenes in Daggerfall Tools for Unity

Post by LypyL »

Very cool! As others commented on the subreddit the building shot shows it off well. I was really confused for a moment when I woke up, turned on my tablet which was open to /r/unity3d and the top submission was about Daggerfall Tools for Unity :lol:

User avatar
Arl
Posts: 203
Joined: Sun Mar 22, 2015 10:57 am

Re: Generating normal maps for procedural scenes in Daggerfall Tools for Unity

Post by Arl »

This looks fantastic, also it will add a good sence of direction to the lighting in general, specially in exteriors.

Post Reply