Generating normal maps for procedural scenes in Daggerfall Tools for Unity

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Interkarma
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Generating normal maps for procedural scenes in Daggerfall Tools for Unity

Post by Interkarma » Fri Jun 05, 2015 9:08 am

I just posted this to the blog. It's a (hopefully) interesting look at how normal maps are generated at runtime in Daggerfal Tools for Unity.

http://www.dfworkshop.net/?p=1856

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LypyL
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Re: Generating normal maps for procedural scenes in Daggerfall Tools for Unity

Post by LypyL » Sat Jun 06, 2015 4:54 am

Very cool! As others commented on the subreddit the building shot shows it off well. I was really confused for a moment when I woke up, turned on my tablet which was open to /r/unity3d and the top submission was about Daggerfall Tools for Unity :lol:

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Arl
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Re: Generating normal maps for procedural scenes in Daggerfall Tools for Unity

Post by Arl » Tue Jun 09, 2015 6:44 am

This looks fantastic, also it will add a good sence of direction to the lighting in general, specially in exteriors.

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