Page 1 of 1
Generating normal maps for procedural scenes in Daggerfall Tools for Unity
Posted: Fri Jun 05, 2015 9:08 am
by Interkarma
I just posted this to the blog. It's a (hopefully) interesting look at how normal maps are generated at runtime in Daggerfal Tools for Unity.
http://www.dfworkshop.net/?p=1856
Re: Generating normal maps for procedural scenes in Daggerfall Tools for Unity
Posted: Sat Jun 06, 2015 4:54 am
by LypyL
Very cool! As others commented on the subreddit the building shot shows it off well. I was really confused for a moment when I woke up, turned on my tablet which was open to /r/unity3d and the top submission was about Daggerfall Tools for Unity
Re: Generating normal maps for procedural scenes in Daggerfall Tools for Unity
Posted: Tue Jun 09, 2015 6:44 am
by Arl
This looks fantastic, also it will add a good sence of direction to the lighting in general, specially in exteriors.