Quest status in build #104

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Quest status in build #104

Post by Hazelnut » Sun Apr 01, 2018 6:32 am

There are some quests that don't work yet and while we've caught many of them and commented them out in the quests list, not checked all of them. So some quests, mostly commoner, merchant and noble quests, will not work properly and this is expected.

If this happens while you are play testing, could you pop up the quest debugger and add the quest name to a bug report, that would be helpful. Then use the endquest command with the quest uid to cancel it, and carry on playing. If you want to avoid the quest being given out to you again, find it in StreamingAssets/Tables/QuestList-classic.txt file and comment it out using a dash.
See my mod code for examples of how to change various aspects of DFU:

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Re: Quest status in build #104

Post by Midknightprince » Sat May 05, 2018 12:54 am

I found one I think.
I can find the dungeon, and the target, but the location is messed up.
I'm pretty sure its a classic quest.
merchant quest 2.jpg
merchant quest 2.jpg (626.51 KiB) Viewed 2570 times
merchant quest.jpg
merchant quest.jpg (429.14 KiB) Viewed 2570 times
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