While it's very much inspired by the skill system of tes I figure you guys might be interested, heck someone may want to try modding it in to dfu eventually and well I sometimes like making up stuff like this and felt like sharing. Anyway preamble aside time to start describing it.
there are 4 skill categories:
Class - these are the skills used by your class and as such are predetermined by the class you select at character creation
Major - your characters major skills selected at character creation, these skills max out at 120 instead of the normal 100
Minor - your characters other skills
Miscellaneous - all of the other skills, these skills start at 0 and cannot be used or leveled up until you receive training in them
When creating a character you select your characters major and minor skills and spend "skill points" to assign them. Minor skills cost 1 "skill point" and major skills cost 1 + ([current number of major skills)*2). You may also make your class skills major skills if you so chose.
To level up you simply need to raise your major, minor and class skills same as morrowind/oblivion.
So what do you all think? I think it could be interesting and it gives they player some choices to make at character creation such as whether to have as many skills as they can or have a few core skills that can be leveled higher than would otherwise be possible (and consequently would be more powerful).
Off topic discussion. Talk about gaming and life in general. Be awesome to each other.
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