Admittedly I didn't "slow travel" a lot in Daggerfall but my general impression (from the original DOS version, not Unity) is that it was less immersive than in Arena.Usernamicus wrote: ↑Sat Jan 26, 2019 1:21 am Side note: One thing that's fun is to ride a horse from settlement to settlement for immersion/scenery. Traveling from a large city to a nearby farm or inn is very satisfying.
When you get out of a city in Arena you immediately run into farms and cultivated land, and further down the road there will be inns, temples and those castles. This is more or less consistent with how actual mediaeval settlements were organised. Of course, all this is in present Daggerfall as well but not connected by roads and more distanced from cities and towns.
Every time I'd venture out of a Daggerfall city or town I'd immediately find myself in some wasteland apparently untouched by human presence. As if a town was standing in the middle of a dense forest, or a desert. There's also this stark contrast between the almost perfectly flat ground in settled areas, and this crumpled paper look of the harsh terrain they created for the wilderness with XnGine. Somehow, Arena manages to produce a more coherent image of wilderness with its way less advanced tech, in my opinion.
I will admit that Daggerfall can do some pretty majestic views like here, but frankly it's fairly repetitive, even if possibly more realistic that anything Arena can offer:
Here's what an average Daggerfall wilderness walk looks like though:
Not much fun in the wilderness. There are vast chunks that don't even have any decorations at all, just plain rough terrain. But even with trees and stuff walking around is just random height variations and random trees, rocks etc. changing around the screen.
And here's a guy exploring the wilderness in Arena (jump to 8:18):
At least it's a lot more meaningful gameplay-wise, and not as tedious and repetitive.