[CRITICAL] Unity Editor has a remote code execution flaw; patch out now

Off topic discussion. Talk about gaming and life in general. Be awesome to each other.
Post Reply
Narf the Mouse
Posts: 833
Joined: Mon Nov 30, 2015 6:32 pm

[CRITICAL] Unity Editor has a remote code execution flaw; patch out now

Post by Narf the Mouse »

According to an e-mail I just received from Unity, the Unity Editor has a remote code execution flaw, for which a patch is now out.

Unity Hub also has patches out, and I'm updating now.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

User avatar
Interkarma
Posts: 7247
Joined: Sun Mar 22, 2015 1:51 am

Re: [CRITICAL] Unity Editor has a remote code execution flaw; patch out now

Post by Interkarma »

More information and patch downloads can be found here.

For anyone reading along, please note this is for the Unity Editor specifically. It doesn't affect release builds of Daggerfall Unity (or any other Unity games). Developers running the Unity Editor should be patching their local versions.

As DFU is currently at 2018.2.11f1, I'm going to use the mitigation tool instead for the short term. I'll accelerate moving editor version up to 2018.2.21f1 (or 2018.3.x) in the near future.

Post Reply