Daggerfall Spiritual Successor Project (Artists Needed!)

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Indigo
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Daggerfall Spiritual Successor Project (Artists Needed!)

Post by Indigo » Fri Apr 12, 2019 4:38 am

Hello everyone!

My name is Ian, but you may or may not know me from my YouTube channel, Indigo Gaming.

I've covered Daggerfall and The Elder Scrolls over the past few years in a scripted videos, a documentary, interviews with two of its most influential creators, and several livestreams.

I'm pleased to reveal that I've been working with Julian Jensen (aka Julian LeFay), Ted Peterson, and a business analyst for the past two months on planning a new game development project.

Ted is best known as the lead designer of Daggerfall, additional design on Arena, and writer who contributed an estimated 200,000 words of lore and quest writing for Arena, Daggerfall, Morrowind and Oblivion. Julian was the project lead and technical director for Arena, Daggerfall and Battlespire, as well as being a technical consultant on Morrowind. Together, they form a much of the creative spark that formed what we know of The Elder Scrolls today.

We are currently planning, writing a game design document, developing engine-agnostic systems and putting together a team to develop a game prototype. This is intended to be a spiritual successor to the ideas, design goals and ambitions of Daggerfall, and as all of you know, that's a hell of a goal to achieve!

We're currently looking for talented concept and 3D artists that are passionate about the creating a new game in the vein of the deep roleplaying, dynamic storytelling and quests v and gigantic open world of games like Daggerfall. We will also need specialists (programmers, tool creators, etc) as well, but our primary need right now is artists.

We are currently working unpaid, until we acquire funding, a publisher or launch a crowdfunding project (all options are being considered at this point), so we have no immediate funds to hire you, but if you'd like to be a part of this team, and have art skills (both concept art OR 3D modeling or rigging), please contact me, and I'll share your information with the team. We are recording hours and contribution, with the idea of compensation for that time when we get funded.

This is a really exciting passion project, but it's no small feat to try to outdo a game so ambitious, while also updating the game's presentation to appease the expectations of a modern audience.

If you want to be part of this project, please contact me at ian@indigogaming.net with some examples of your work and a description of your skills and experience, and I'll forward your information on to the team. Thank you!

Ian @ Indigo Gaming
http://www.indigogaming.net

P.S. I asked Interkarma if it was okay to post this here, and he was very supportive and agreed (Thanks Gavin!).
Last edited by Indigo on Sat Apr 20, 2019 8:39 pm, edited 1 time in total.

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Jay_H
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Re: Daggerfall Spiritual Successor Project (Artists Needed!)

Post by Jay_H » Fri Apr 12, 2019 5:30 am

Julian Jensen... Ted Peterson... and Indigo Gaming.

The Dream Team.

I have nothing to apply for but good heavens this is the stuff of legends.
Come join the Unofficial Daggerfall Unity Discord.
See the Daggerfall Unity Wiki on the UESP.
Progress on fixing classic quests here.

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pango
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Re: Daggerfall Spiritual Successor Project (Artists Needed!)

Post by pango » Fri Apr 12, 2019 5:39 am

Amazing news, best of luck with this project!
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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King of Worms
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Re: Daggerfall Spiritual Successor Project (Artists Needed!)

Post by King of Worms » Fri Apr 12, 2019 5:57 am

Not really sure I can help with anything but good luck with the project ,)

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MasonFace
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Re: Daggerfall Spiritual Successor Project (Artists Needed!)

Post by MasonFace » Fri Apr 12, 2019 1:58 pm

I think you'll want to get in touch with VMBlast, asknarinn, and AlexanderSig. They're among the most talented artists currently involved with this project in my opinion.

I may be of service for some later work, but concept art is not my strongest skill. :oops:

I will email my qualifications.
Last edited by MasonFace on Fri Apr 12, 2019 3:46 pm, edited 1 time in total.

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Ferital
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Re: Daggerfall Spiritual Successor Project (Artists Needed!)

Post by Ferital » Fri Apr 12, 2019 3:34 pm

Wow, what an ambitious project! I wish you all the best for this one!

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Indigo
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Re: Daggerfall Spiritual Successor Project (Artists Needed!)

Post by Indigo » Fri Apr 12, 2019 6:03 pm

Thanks for all the feedback so far! Glad you all think it's a great idea and a great team. We have a long and arduous road ahead of us, but I think between this amazing DF Unity project and (hopefully) our new game, people will have some great, deep RPGs to play again!

Thanks for those artist recommendations, I will start reaching out to them to see if they're interested. I think Gavin recommended one or two of those as well. If you know of anyone else with game dev, art or other related skills that are passionate about Daggerfall or like RPGs, send them my way, please!

Thanks again!

Al-Khwarizmi
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Re: Daggerfall Spiritual Successor Project (Artists Needed!)

Post by Al-Khwarizmi » Fri Apr 12, 2019 7:10 pm

Amazing, I can't wait to see the results of this project.

Unfortunately I don't have art skills. But if you do a crowdfunding, you can count with my support.

selewi
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Re: Daggerfall Spiritual Successor Project (Artists Needed!)

Post by selewi » Sat Apr 13, 2019 1:38 am

First of all hello Indigo and the crew, I must admit I'm really happy that this is happening.

I've been working on something really similar to a Daggerfall spiritual successor for 2-3 months. I'm mainly a programmer, but I took the role of designer and even started doing my own 3D assets for the game. I'm starting to get a bit sad because I'm realizing the scope of this project it's kinda large for one person. My idea is making a dungeon crawler like Daggerfall, with that kind of 90’s graphics, but with Morrowind gameplay and mechanics, I've got working some interesting mechanics like the effect systems used in MW (for enchantments/spells).

You can find a lot of gifs and screenshots of my game on my Twitter -> https://twitter.com/selewidev

I'd love to contribute with this, so if you need a programmer at some point please count me in, even though I've made my own 3D models and animated it after rigging, I don't feel confident enough to share my skills with you.

Nothing else to say, have a good day guys and I really wish you best of luck with the project!

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Cliffworms
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Re: Daggerfall Spiritual Successor Project (Artists Needed!)

Post by Cliffworms » Sat Apr 13, 2019 3:15 am

I don't have any talent to share, but I'll be sure to keep an eye on the project.

By the way, thank you Ian for your Elder Scrolls documentary and your interviews with Ted and Julian. It's also how I came to learn of Daggerfall Unity's existence.

It's awesome to know that these projects are now leading to a Daggerfall spiritual successor and I wish you all luck. Should it need crowdfunding, I'll be happy to help a bit! :)
Excuse the gloom.

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