Daggerfall Spiritual Successor Project (Artists Needed!)
Posted: Fri Apr 12, 2019 4:38 am
EDIT: OCTOBER 19, 2020
As of July 2020, I am no longer associated with this project. Please reach the crew at the Discord we created at:
https://discord.io/CouncilOfWisdom
The reasons are too many to list here, but for the morbidly curious, I wrote a "post-mortem" on my side of the project here:
https://medium.com/@indigogaming/how-i- ... 8b327e50f3
-----------------------------------
EDIT: SEPTEMBER 27, 2019
Okay, well the cat's out of the bag!
We've gotten a lot of attention over the past few months, tweets, news articles, etc. We've taken on some amazing talent from this post, and I can't thank you all enough! Due to my inbox and life being filled up at the moment, the best way to get involved with this new game is to go to the Discord server here:
https://discord.io/CouncilOfWisdom
At the Council of Wisdom (named after the initial group which advised the Daggerfall and Arena devs back in the day), we have thousands of members, with moderators, developers and founders alike. This is the best way to reach out, share your ideas and offer your support or work for the project.
Thanks so much to everyone!
----------------------------------
Hello everyone!
My name is Ian, but you may or may not know me from my YouTube channel, Indigo Gaming.
I've covered Daggerfall and The Elder Scrolls over the past few years in a scripted videos, a documentary, interviews with two of its most influential creators, and several livestreams.
I'm pleased to reveal that I've been working with Julian Jensen (aka Julian LeFay), Ted Peterson, and a business analyst for the past two months on planning a new game development project.
Ted is best known as the lead designer of Daggerfall, additional design on Arena, and writer who contributed an estimated 200,000 words of lore and quest writing for Arena, Daggerfall, Morrowind and Oblivion. Julian was the project lead and technical director for Arena, Daggerfall and Battlespire, as well as being a technical consultant on Morrowind. Together, they form a much of the creative spark that formed what we know of The Elder Scrolls today.
We are currently planning, writing a game design document, developing engine-agnostic systems and putting together a team to develop a game prototype. This is intended to be a spiritual successor to the ideas, design goals and ambitions of Daggerfall, and as all of you know, that's a hell of a goal to achieve!
We're currently looking for talented concept and 3D artists that are passionate about the creating a new game in the vein of the deep roleplaying, dynamic storytelling and quests v and gigantic open world of games like Daggerfall. We will also need specialists (programmers, tool creators, etc) as well, but our primary need right now is artists.
We are currently working unpaid, until we acquire funding, a publisher or launch a crowdfunding project (all options are being considered at this point), so we have no immediate funds to hire you, but if you'd like to be a part of this team, and have art skills (both concept art OR 3D modeling or rigging), please contact me, and I'll share your information with the team. We are recording hours and contribution, with the idea of compensation for that time when we get funded.
This is a really exciting passion project, but it's no small feat to try to outdo a game so ambitious, while also updating the game's presentation to appease the expectations of a modern audience.
If you want to be part of this project, please contact me at ian@indigogaming.net with some examples of your work and a description of your skills and experience, and I'll forward your information on to the team. Thank you!
Ian @ Indigo Gaming
http://www.indigogaming.net
P.S. I asked Interkarma if it was okay to post this here, and he was very supportive and agreed (Thanks Gavin!).
As of July 2020, I am no longer associated with this project. Please reach the crew at the Discord we created at:
https://discord.io/CouncilOfWisdom
The reasons are too many to list here, but for the morbidly curious, I wrote a "post-mortem" on my side of the project here:
https://medium.com/@indigogaming/how-i- ... 8b327e50f3
-----------------------------------
EDIT: SEPTEMBER 27, 2019
Okay, well the cat's out of the bag!
We've gotten a lot of attention over the past few months, tweets, news articles, etc. We've taken on some amazing talent from this post, and I can't thank you all enough! Due to my inbox and life being filled up at the moment, the best way to get involved with this new game is to go to the Discord server here:
https://discord.io/CouncilOfWisdom
At the Council of Wisdom (named after the initial group which advised the Daggerfall and Arena devs back in the day), we have thousands of members, with moderators, developers and founders alike. This is the best way to reach out, share your ideas and offer your support or work for the project.
Thanks so much to everyone!
----------------------------------
Hello everyone!
My name is Ian, but you may or may not know me from my YouTube channel, Indigo Gaming.
I've covered Daggerfall and The Elder Scrolls over the past few years in a scripted videos, a documentary, interviews with two of its most influential creators, and several livestreams.
I'm pleased to reveal that I've been working with Julian Jensen (aka Julian LeFay), Ted Peterson, and a business analyst for the past two months on planning a new game development project.
Ted is best known as the lead designer of Daggerfall, additional design on Arena, and writer who contributed an estimated 200,000 words of lore and quest writing for Arena, Daggerfall, Morrowind and Oblivion. Julian was the project lead and technical director for Arena, Daggerfall and Battlespire, as well as being a technical consultant on Morrowind. Together, they form a much of the creative spark that formed what we know of The Elder Scrolls today.
We are currently planning, writing a game design document, developing engine-agnostic systems and putting together a team to develop a game prototype. This is intended to be a spiritual successor to the ideas, design goals and ambitions of Daggerfall, and as all of you know, that's a hell of a goal to achieve!
We're currently looking for talented concept and 3D artists that are passionate about the creating a new game in the vein of the deep roleplaying, dynamic storytelling and quests v and gigantic open world of games like Daggerfall. We will also need specialists (programmers, tool creators, etc) as well, but our primary need right now is artists.
We are currently working unpaid, until we acquire funding, a publisher or launch a crowdfunding project (all options are being considered at this point), so we have no immediate funds to hire you, but if you'd like to be a part of this team, and have art skills (both concept art OR 3D modeling or rigging), please contact me, and I'll share your information with the team. We are recording hours and contribution, with the idea of compensation for that time when we get funded.
This is a really exciting passion project, but it's no small feat to try to outdo a game so ambitious, while also updating the game's presentation to appease the expectations of a modern audience.
If you want to be part of this project, please contact me at ian@indigogaming.net with some examples of your work and a description of your skills and experience, and I'll forward your information on to the team. Thank you!
Ian @ Indigo Gaming
http://www.indigogaming.net
P.S. I asked Interkarma if it was okay to post this here, and he was very supportive and agreed (Thanks Gavin!).