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Re: CommunityUs Release

Posted: Thu Feb 13, 2020 7:11 am
by BadLuckBurt
I put the scripts I used for that on my Github earlier this week, check under dfu-blender-scripts. It's the importDae.cmd and scripts that create the .blend files. The scaler script is run separately and will scale all models down to Blender / Unity units (DFU scales classic Daggerfall models down by factor of 40).

I've deleted the DAE files I had because I needed space and the .blend files add up to a few gigabytes and since I'm on mobile internet atm with limited data, I'm not in a position to upload them anywhere nor do I think I should just to be on the safe side and avoid any legal trouble.

I exported the DAE files by recording a macro of keypresses and mouse inputs with TinyTask to go through the 'All Models' list in Daggerfall Modeling and export each model. I didn't save the macro but it's easy to recreate:

After exporting a model in DM, the focus is returned to the list of IDs so press the down arrow to move to the next model, click the Save button, hit the Enter key to start the export and after that you're back at the beginning of this sentence.

Sometimes Daggerfall Modeling bugs out during the process. When that happens, just stop the macro execution, look at the ID of the last model that was successfully exported, restart Daggerfall Modeling and go to that position in the list and start the macro again.

Re: CommunityUs Release

Posted: Fri Feb 14, 2020 4:42 am
by communityus
Thanks! Yes a macro tool sounds like just the thing.

Re: CommunityUs Release

Posted: Fri Feb 14, 2020 7:25 pm
by mikeprichard
I love seeing projects like this! Will keep an eye out for a release in 2021-ish, assuming you're still on track for that target.