Re: What spell school is Free Action?
Posted: Sat Aug 03, 2019 2:40 am
My bad comment I rush through these things sometimes! Thanks for being patient.
Tools for Daggerfall
Apples to oranges. Is it hand holding to give mana costs in the spellbook, too? Only bad game designers try to create a sense of accomplishment from artificial difficulty. Real difficulty comes from stategic decision making. How you build your character, how you equip him, tactics vs monsters, the routes you take, the people you befriend, preparations, health/time/resource management.Kind of like not having quest locations pop up in a tool tip on the Overworld map lol.
To learn about spells you don't know, sure.
Absolutely, it's the easiest lore-agreeable way to do it in the interim. Why reinvent the Wheel? Mouseovers and all that are great, but if they were that easy and non-resource intensive, would they not have just done it that way by now? Or is everything a rhetorical question these days, much like the sentences preceding this one.Mephilis78 wrote: ↑Wed Aug 21, 2019 10:19 pmNo I mean an actual lorebook. Like "The Sage" "Gods and Worship", " A Rude Song", "Lusty Argonian Maid" or "The History of the Empire"
Except it would be written by one of us, titled something like "On Magic" or "The Schools of Magic" or something somewhat lore friendly. We could put literally any information into an ingame lorebook. Something like "Making Spells" by Mephilis of Camlorn.
The spellbook has a specific use already. It is a list of spells that you have acquired throughout your journey, and nobody seems to want to change it. I don't blame them really. I'm just giving an alternative, a lore friendly, one that doesn't interfere with the operation of the original game. Just writing a text file, and placing it into the world somehow.