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Re: What spell school is Free Action?

Posted: Thu Sep 12, 2019 10:53 am
by Deepfighter
I don't know if you are aware of this, but in the TEXT.RSC are four entries regarding "Game Hint" (in the spoiler tag). As far as I know they are not used ingame and happen to be appeared during the Tutorial Dungeon. Maybe we can reactivate them and add to them in other occasions. No idea about the implementation - just want to leave it here.
Spoiler!

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Entry 1377 [8690]
Game Hint!<0xFD>
 <0xFD>
 The easiest way to get back your lost health<0xFD>
 is to rest. However, the game won't let you do<0xFD>
 that if there are monsters near by. Kill the<0xFD>
 monster behind this door, and the one in the next<0xFD>
 room down the hall. Then you will be allowed to<0xFD>
 rest and recover lost health.<0xFD>
<0xFE>

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Entry 1378 [8691]
Game Hint!<0xFD>
 <0xFD>
 This corner is a good place to rest. Don't get<0xFD>
 too close to the stairs, or you'll wake up a<0xFD>
 monster!<0xFD>
<0xFE>

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Entry 1379 [8692]
Game Hint!<0xFD>
 <0xFD>
 If you have difficulty getting onto the platform,<0xFD>
 try jumping with the J key. You must be moving<0xFD>
 forward at the time. The faster you are moving,<0xFD>
 the further you jump.<0xFD>
<0xFE>

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Game Hint!<0xFD>
 <0xFD>
 You should be looking for the exit about now.<0xFD>
 It is a tall, narrow archway showing stairs<0xFD>
 leading off into darkness. When you see it, click<0xFD>
 on it to exit the dungeon.<0xFD>
<0xFE>

Re: What spell school is Free Action?

Posted: Thu Sep 12, 2019 1:37 pm
by Jay_H
Interesting. Each of these messages depends on an action that isn't possible in classic Daggerfall. I see why they were cut.