The Outer Worlds

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Ommamar
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Re: The Outer Worlds

Post by Ommamar »

D
Last edited by Ommamar on Sat Apr 18, 2020 1:04 am, edited 1 time in total.

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Hazelnut
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Re: The Outer Worlds

Post by Hazelnut »

Took me about 2 mins to purchase from Epic Store. That really sucks, hope you can get it soon!
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

Ommamar
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Re: The Outer Worlds

Post by Ommamar »

D
Last edited by Ommamar on Sat Apr 18, 2020 1:04 am, edited 1 time in total.

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Hazelnut
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Re: The Outer Worlds

Post by Hazelnut »

Cool, hope you enjoy it as much as I am. :D
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

Ommamar
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Re: The Outer Worlds

Post by Ommamar »

Hazelnut wrote: Fri Oct 25, 2019 11:49 pm Cool, hope you enjoy it as much as I am. :D
Last edited by Ommamar on Sat Apr 18, 2020 1:04 am, edited 1 time in total.

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King of Worms
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Re: The Outer Worlds

Post by King of Worms »

Just few notes on the GFX settings:
If you dont enjoy chromatic aberration (CA) which makes the edges of the screen look very blurred and messed up, you need to set the screen effects to medium.

Or, to control the CA (and other hidden options) directly:
Open engine.ini - (its in appdata/local/indiana/Saved\Config\WindowsNoEditor)

Create this:

[SystemSettings]
r.MaxAnisotropy=8 - controls the Anisotropy, useful if you cant set the Textures to Ultra because of VRAM (game texture settings change aniso)

r.SceneColorFringeQuality=0 - this disables the CA
r.Tonemapper.Sharpen=1.5 - this controls sharpening. Game uses TAA antialiasing and is a bit too much blurry, here u can control it

[/Script/Engine.RendererSettings]
r.DepthOfFieldQuality=0 - if you want to disable depth of field



in the game.ini

[/Script/MoviePlayer.MoviePlayerSettings]
bWaitForMoviesToComplete=False
bMoviesAreSkippable=True
StartupMovies=

to disable those intro adverts


input.ini
[Engine.PlayerInput]
bEnableMouseSmoothing=false
bViewAccelerationEnabled=false

to disable mouse acceleration and smoothing.

Hope it helps, enjoy :)

mcarss
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Joined: Sun Aug 07, 2016 12:31 pm

Re: The Outer Worlds

Post by mcarss »

Thanks for the ini tweaks, KoW. :)

A note that the location for my ini tweaks was slightly different using Xbox Gamepass to download/play the game.

\Users\{your usename}\AppData\Local\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor

Narf the Mouse
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Re: The Outer Worlds

Post by Narf the Mouse »

I recently stumbled across this and it looks good, but that release fumble - I think Epic has been throwing money at developers to get them into temporary exclusive deals to use the Epic (Fail) Games Store, otherwise I can't think of an explanation for some of the release schedules I've seen around the internet.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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King of Worms
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Re: The Outer Worlds

Post by King of Worms »

Narf the Mouse wrote: Tue Oct 29, 2019 1:27 am I recently stumbled across this and it looks good, but that release fumble - I think Epic has been throwing money at developers to get them into temporary exclusive deals to use the Epic (Fail) Games Store, otherwise I can't think of an explanation for some of the release schedules I've seen around the internet.
Yes they pay them for exclusivity. And they give them more money than Steam. Plus after the exclusivity ends, they can release on Steam and get another pile of money. Im personally very glad the Steam monopoly is being reduced by Epic.

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King of Worms
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Re: The Outer Worlds

Post by King of Worms »

Anyway, Ive made a pack of my INI settings if someone want to mess with it/use as inspiration
Ini.rar
(1.1 KiB) Downloaded 130 times

Heres it is in a text form with notes:
Engine.ini
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/Tests/EditorTests/Content
Paths=../../../Indiana/Plugins/PrefabTool/Content
Paths=../../../Engine/Plugins/OEICommon/Content
Paths=../../../Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Content
Paths=../../../Indiana/Plugins/ImpostorBaker/Content
Paths=../../../Indiana/Plugins/InstaLODMeshReduction/Content
Paths=../../../Engine/Plugins/Editor/CryptoKeys/Content
Paths=../../../Engine/Plugins/Editor/MeshEditor/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Enterprise/VariantManagerContent/Content
Paths=../../../Engine/Plugins/Wwise/Content

[/Script/Engine.RendererSettings]
r.DepthOfFieldQuality=0 ;Depth of Field OFF

[SystemSettings]
r.MaxAnisotropy=16 ;anisotropy 16x
r.SceneColorFringe.Max=0 ;Chromatic OFF
r.SceneColorFringeQuality=0 ;Chromatic OFF
r.DefaultFeature.Bloom=0 ;Bloom OFF
r.BloomQuality=0 ;Bloom OFF
r.MotionBlur.Max=0 ; Motion blur OFF
r.MotionBlurQuality=0 ;Motion blur OFF
r.DefaultFeature.MotionBlur=0 ;Motion blur OFF
r.Tonemapper.Sharpen=1.3 ;Sharpening control
r.TonemapperFilm=1 ; (might be the default setting and redundant, needs testing) more vivid and powerful colors, at the cost of a necessary brightness increase
r.Tonemapper.Quality=4 ;improves Tonemapper quality
r.Tonemapper.GrainQuantization=1 ;disables possible noise added by Tonemapper
r.StaticMeshLODDistanceScale=0.35 ;reasonably increases rendered distance for static meshes, max DEFAULT setting is 0.25
foliage.LODDistanceScale=5 ;increases rendered distance for foliage
r.HighQualityLightMaps=1 ;enables high quality lightmaps

Game.ini
[/Script/EngineSettings.GeneralProjectSettings]
ProjectVersion=1.1.0.351
Configuration=Rel

[/Script/MoviePlayer.MoviePlayerSettings]
bWaitForMoviesToComplete=False ;skips the intro vids
bMoviesAreSkippable=True ;skips the intro vids
StartupMovies= ;skips the intro vids

Input.ini
[Engine.PlayerInput]
bEnableMouseSmoothing=false ;mouse smoothing OFF
bViewAccelerationEnabled=false ;mouse acceleration OFF

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