Optimalization - Half Life 2
Posted: Wed Jan 15, 2020 3:56 pm
So, Ive downloaded the Half Life quadrology in its most recent version (yes, HL2 is still somehow maintained and updated)
Started HL2, set everything on max, 2880 x 1800 resolution (16:10 monitor)
Ive been running around, realizing this game still looks better than many games in 2020. It could use a better textures in some places which are in general less visible. Ambient occlusion MIGHT help a bit. But the game was designed without it and it compensates.
Now...
Ive checked the usage of my system.
I expected low usage, but not this. This is the most polished engine guys. Open the picture and check the top left corner.
This game... Just check it and think about it
Try running it, see how great it looks, than look again
I think we forgot what our computers can really do, and we got used to lazy ports and amateurish developers, who use our money we spend on HW to save their work and money on optimalization.
Nowadays, we brute force everything, paying big bucks to do so.
ID software with their latest DOOM reminded us about it to some degree, that game flyes, but that is a exception.
That 37% in a 1st row is usage of GTX 970, rest is explained in the image
Started HL2, set everything on max, 2880 x 1800 resolution (16:10 monitor)
Ive been running around, realizing this game still looks better than many games in 2020. It could use a better textures in some places which are in general less visible. Ambient occlusion MIGHT help a bit. But the game was designed without it and it compensates.
Now...
Ive checked the usage of my system.
I expected low usage, but not this. This is the most polished engine guys. Open the picture and check the top left corner.
This game... Just check it and think about it
Try running it, see how great it looks, than look again
I think we forgot what our computers can really do, and we got used to lazy ports and amateurish developers, who use our money we spend on HW to save their work and money on optimalization.
Nowadays, we brute force everything, paying big bucks to do so.
ID software with their latest DOOM reminded us about it to some degree, that game flyes, but that is a exception.
That 37% in a 1st row is usage of GTX 970, rest is explained in the image