DFRemake

Off topic discussion. Talk about gaming and life in general. Be awesome to each other.
Post Reply
L57
Posts: 195
Joined: Tue Dec 31, 2019 7:53 pm
Location: Moscow, Russia

DFRemake

Post by L57 » Sat Jan 18, 2020 7:17 pm

Anybody aware of this project? https://en.uesp.net/wiki/Daggerfall:DFRemake

Dare say it died long ago though

Some of these changes look extremely good and relevant: https://en.uesp.net/wiki/Daggerfall:DFR ... ay_Changes

Would be cool to have such kind of fix-pack for DFU, although some features were already implemented.

User avatar
Jay_H
Posts: 3135
Joined: Tue Aug 25, 2015 1:54 am

Re: DFRemake

Post by Jay_H » Sat Jan 18, 2020 8:13 pm

2005, predating even DaggerXL. I haven't seen this before, as far as I know. To be honest, a lot of the changes there are personal preference and would've begged for user-side customization, but others are very good fodder for DFU mods at this point.
Come join Lysandus' Tomb, a Daggerfall Unity fan Discord.
See the Daggerfall Unity Wiki on the UESP.

L57
Posts: 195
Joined: Tue Dec 31, 2019 7:53 pm
Location: Moscow, Russia

Re: DFRemake

Post by L57 » Sat Jan 18, 2020 8:26 pm

I absolutely like ideas regarding atronachs and spriggans. In my opinion, DFU should implement features in accordance with DF manual, as a setting option of course. I'd add Critical strike fix in the list.

It has also quite interesting 'Law and order' suggestions, but I'd say these must be offered as mods.

User avatar
pango
Posts: 2051
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: DFRemake

Post by pango » Sat Jan 18, 2020 9:28 pm

Project homepage http://dfworkshop.net ? It must be defunct by now :D
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

L57
Posts: 195
Joined: Tue Dec 31, 2019 7:53 pm
Location: Moscow, Russia

Re: DFRemake

Post by L57 » Sat Jan 18, 2020 9:41 pm

Yes, noticed it too :lol:

User avatar
pango
Posts: 2051
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: DFRemake

Post by pango » Sat Jan 18, 2020 10:11 pm

It seems the history of Daggerfall remakes is like a Daggerfall dungeon: when you think you discovered it all, you open one door and find the other half of the dungeon...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

User avatar
Interkarma
Posts: 5131
Joined: Sun Mar 22, 2015 1:51 am

Re: DFRemake

Post by Interkarma » Sat Jan 18, 2020 11:26 pm

I wasn't exactly involved with this one, but it's likely I helped launch it. Way back in around 2003, I built a DarkBasic extension DLL to read Arena2 file data. This was sort of a precursor of my C# DaggerfallConnect, but still using the same C++ code as Daggerfall Explorer and Cartographer. I did this for a community member I recall named himself DarkMouse. That the project is using DarkBasic and links back to dfworkshop.net seems to indicate this remake effort set sail from my DarkBasic DLL.

Just as an aside, my earlier work helped bootstrap DaggerXL. While Lucius used mostly his own work, he certainly benefited from having my tools and research to start from. There were small parts of DaggerXL that used code directly from my older tools (such as climate texture swaps). That's OK of course, I made those tools open source for others to use as they wished. It would have been nice to be attributed though.

I even had a shot at making something like Daggerfall Unity in around 2005/6 called The Daggerfall Project. Ultimately The double whammy of developing an engine on top of a game without much help in a mostly pre social media, pre GitHub landscape proved too much for me. I definitely didn't have the experience then to carry a project this size and didn't understand how much work it would be. We often fail several times before we succeed.

It's funny, the idea of remaking Daggerfall was already in the air before I arrived on the scene, but I dare say that I helped solidify and normalise it. My 2001 tools were the first time we could explore the world in fully textured 3D outside of the game itself. A remake seemed within arm's reach after that, and almost every remake seems to link back to me in some way. I'm kind of the Rome of Daggerfall remakes, a rather odd life achievement to be sure. :lol:

BansheeXYZ
Posts: 548
Joined: Fri Oct 23, 2015 8:19 pm

Re: DFRemake

Post by BansheeXYZ » Wed Jan 22, 2020 3:40 pm

Players are simply not allowed to loiter in a city rather than having guards set after them for it.
This has to be a typo, right? I think it means "rest".

Also, the project homepage link to DarkBasic remake on the overview page links to dfworkshop.net?

Post Reply