Page 1 of 1

Best starting character build?

Posted: Thu Feb 23, 2017 6:24 pm
by tyhender
Since I didn't find anything like "Daggerfall" section,I will post here.

So basically,what title says. What is the best possible build for starting character, and how to keep leveling-up it?
I created pretty good starting character ,but later he became really weak to stronger enemies.

Oh, and I guess other people already pointed that out, vanilla Daggerfall's difficulty is dramatically higher than Unity Daggerfall.

Re: Best starting character build?

Posted: Thu Feb 23, 2017 8:00 pm
by Jay_H
I wrote a guide for strong character creation on the UESP, which you can find here. It may be self-explanatory but if you have any questions feel free to ask.

Re: Best starting character build?

Posted: Thu Feb 23, 2017 8:14 pm
by tyhender
Yep,I have read this guide =D

I just realized that i Unity version mobs won't even hit you if you walk away. Making game super-easy to play... It just becomes punch-dodge,punch-dodge. First dungeon is waay easier. I remember I was walking in first dungeon for a hour finding way to exit, it was hard because of mobs. But in Unity version I explored whole dungeon in under 10 mins, as mobs are super easy.

Re: Best starting character build?

Posted: Thu Feb 23, 2017 8:22 pm
by jman0war
In order to gain a level, the character must rest after any combination of the following skills have been increased 15 times:

The three Primary Skills
The highest two Major Skills
The highest Minor Skill
A Miscellaneous Skill with a greater value than the highest Major Skill or the highest Minor Skill

http://www.uesp.net/wiki/Daggerfall:Leveling_and_Skills

Re: Best starting character build?

Posted: Thu Feb 23, 2017 10:18 pm
by Jay_H
tyhender wrote:I just realized that i Unity version mobs won't even hit you if you walk away. Making game super-easy to play... It just becomes punch-dodge,punch-dodge. First dungeon is waay easier. I remember I was walking in first dungeon for a hour finding way to exit, it was hard because of mobs. But in Unity version I explored whole dungeon in under 10 mins, as mobs are super easy.
Combat is still a future project in DF Unity. It's in a very basic form right now, but there'll be a lot of improvements to try to bring it more in line with vanilla later on.

Re: Best starting character build?

Posted: Fri Feb 24, 2017 7:12 am
by Aliem
tyhender wrote:Yep,I have read this guide =D

I just realized that i Unity version mobs won't even hit you if you walk away. Making game super-easy to play... It just becomes punch-dodge,punch-dodge. First dungeon is waay easier. I remember I was walking in first dungeon for a hour finding way to exit, it was hard because of mobs. But in Unity version I explored whole dungeon in under 10 mins, as mobs are super easy.
As Jay_H above me said, combat's still pretty basic. That's because Daggerfall Unity is still in its early stages. Maybe, though, if the original Daggerfall was too hard for you, difficulty adjustment mods could be made?

Re: Best starting character build?

Posted: Fri Feb 24, 2017 5:08 pm
by tyhender
Aliem wrote:
tyhender wrote:Yep,I have read this guide =D

I just realized that i Unity version mobs won't even hit you if you walk away. Making game super-easy to play... It just becomes punch-dodge,punch-dodge. First dungeon is waay easier. I remember I was walking in first dungeon for a hour finding way to exit, it was hard because of mobs. But in Unity version I explored whole dungeon in under 10 mins, as mobs are super easy.
As Jay_H above me said, combat's still pretty basic. That's because Daggerfall Unity is still in its early stages. Maybe, though, if the original Daggerfall was too hard for you, difficulty adjustment mods could be made?
It isn't too hard for me :P I'm playing it for quite some time,and, difficulty is charm of the game,pretty much as all older games'.

Re: Best starting character build?

Posted: Mon Mar 06, 2017 7:20 pm
by Narf the Mouse
I would recommend against lockpicking. So, old-time story.

I always played without the lockpicking skill, and never had any real trouble with locked doors in dungeons. They were rare.

So I play-tested with lockpicking, and somehow (not sure if savegame hacktool or playing; probably a savegame hacktool) got my lockpicking skill to 100.

Magically-locked doors almost everywhere in dungeons.

...I didn't say it was a long story.

So, don't add lockpicking to your character; the game sets the chances of a dungeon door being locked/magically locked (and perhaps trapped; not sure, it's been a long while since then) based on your lockpicking skill.

Well, unless you're going to stay out of dungeons entirely and do Thief's Guild/Dark Brotherhood stuff.