Re: Other Elder Scrolls
Posted: Sun Apr 30, 2017 5:39 am
Oh yeah. The quests definitely take longer to get get epic in Morrowind, and they start lower, generally. Sure, you have the "kill rats in house" quests in Daggerfall, but the dialogue makes it clear that it's "rich/lazy person" paying you. And you still get quests to kill giants, track down escaped atronaches, retrieve burial wrappings of mummies, kill werewolves...
The Morrowind world definitely feels smaller, and whereas in Daggerfall, you start as "random person on the street", in Morrowind, you're a "random Outsider in hobo clothes just off the boat".
My current favourite list is Daggerfall->Morrowind->Oblivion->Skyrim; never played Arena, although I've thought about it.
Oblivion and Morrowind both are pretty close in that list. Skyrim is a fun action RPG, but despite being an action RPG, its combat feels less dynamic, and doesn't really give the feeling of impact the way even a random goblin could, in Oblivion.
The dragon fights are also kind of "meh", in that they're basically flame-throwing "big ol' bags of hitpoints".
OTOH, you do fight dragons, and although they did take out spellmaking, it fits the post-apocalyptic setting that people only know spells, not how to make them any longer. Plus, Skyrim doesn't have much in the way of magic going on, beyond the Greybeards. And, they added weapon crafting, and cooking. OTOH, I found cooking kinda "meh", and wasn't enthused about searching for piles of salt so I could do something I can do by walking down some stairs and grabbing a few things out of a cupboard.
That's not to say I might not want to cook in a game; but it should not be that hard to make soup. :p
I like the perk tree idea; some of the stars could be better than "click this star for +20% damage", but it's a good idea, and references the lore. Replacing the star signs with glowing pillars does make a neat lightshow, and does let you refocus your character.
Plus, mounted combat. Oblivion added horses ("And why can't I buy something to ride on?" - Me in Morrowind), but "Oh no! A random wolf! I can't take out my bow and shoot it, but must get off my horse, draw my sword, and then hit it." :p
The Morrowind world definitely feels smaller, and whereas in Daggerfall, you start as "random person on the street", in Morrowind, you're a "random Outsider in hobo clothes just off the boat".
My current favourite list is Daggerfall->Morrowind->Oblivion->Skyrim; never played Arena, although I've thought about it.
Oblivion and Morrowind both are pretty close in that list. Skyrim is a fun action RPG, but despite being an action RPG, its combat feels less dynamic, and doesn't really give the feeling of impact the way even a random goblin could, in Oblivion.
The dragon fights are also kind of "meh", in that they're basically flame-throwing "big ol' bags of hitpoints".
OTOH, you do fight dragons, and although they did take out spellmaking, it fits the post-apocalyptic setting that people only know spells, not how to make them any longer. Plus, Skyrim doesn't have much in the way of magic going on, beyond the Greybeards. And, they added weapon crafting, and cooking. OTOH, I found cooking kinda "meh", and wasn't enthused about searching for piles of salt so I could do something I can do by walking down some stairs and grabbing a few things out of a cupboard.
That's not to say I might not want to cook in a game; but it should not be that hard to make soup. :p
I like the perk tree idea; some of the stars could be better than "click this star for +20% damage", but it's a good idea, and references the lore. Replacing the star signs with glowing pillars does make a neat lightshow, and does let you refocus your character.
Plus, mounted combat. Oblivion added horses ("And why can't I buy something to ride on?" - Me in Morrowind), but "Oh no! A random wolf! I can't take out my bow and shoot it, but must get off my horse, draw my sword, and then hit it." :p