Re: Other Elder Scrolls
Posted: Sun Aug 06, 2017 6:36 am
I find it quite silly when modders try to copy vanilla df lsyout with original game assets
It looks poorly and low quality for me
It looks poorly and low quality for me
Like I said I'm not a lore master, that may be entirely true.Biboran wrote:ESO compleatly broked lore
I strongly disagree, I find it extremely fun. But I understand no game is for everyone. To each their own!Biboran wrote:Also as game it meh - typical mmo that try to copy tes5 on swtor engine.
Yep. But some change it be more complex and interesting, eso make it absoluetly bland and boring - it now on tes1 level. And developers not care and not give any soul to their productNarf the Mouse wrote:To be fair, every game's broke some parts of lore.
Oblivion to me was a solid game. I think it's a good point to say the game was casualized because it was, but despite that combat and spellcasting still felt very fluid. Not to mention if anyone is heavily modding their Oblivion, Obscuros Overhaul and many of the cosmetic change mods (Character Overhaul for example) will make the game feel brand new and look amazing. Another thing worth mentioning is how fantastic Shivering Isles was. The lush landscapes of that expansion paired with the music was really something.Narf the Mouse wrote:Totally my opinion coming up. Also, I tend to sound more definite than I am. This is enthusiasm, if anyone's wondering.
I think Oblivion gets an unfairly bad rap. The series has gotten casualized... But when I first played Morrowind, I was disappointed by the lack of character "special power" customization. "What was this birthsign thing, and it sucked!" I was disappointed by the lack of climbing, by the tiny dungeons, and that the spellmaker could only make spells based on effects you already knew, despite the fact that they were the one making spells, broke my immersion.
But it had a weird and creative setting, interesting stories, neat powers to acquire, could still roam everywhere, and levitate softened the lack of climbing. And I learned to enjoy it, and grew to love the setting.
And yeah. My first and long-lasting impression of Oblivion was "they made everything bland and generic! You're fighting an invasion of demons in Generica!"
And to an extent, you are; it is generic. By that scale, it sucks compared to Morrowind. So eventually, I stopped comparing it to Morrowind.
Because Daggerfall was the best Elder Scrolls game... And it's got plenty of generic-looking places. And I ended up enjoying Oblivion for what it was: A well-done fantasyland, with hidden depths and its own weirdness; with combat where you can almost feel the impact of each blow, and manoeuvre, tactics, and strategy are visceral and in-the-moment. Oblivion has been casualized, to an extent...But being cornered by two Dremora Churls at level 5, nearly dying in the process, and then cornering them and beating them down, having one of them run, doesn't feel casual.
Taking out levitate, and making almost every dungeon double back on itself, even Oblivion Gates (especially Oblivion Gates)...Yeah, casual. But at the same time, not, because it allow the designers to set up puzzles and traps that they couldn't have if you could just saunter (literally) over them. Those Oblivion Gates would be a lot easier if I could just fly up to the top of the Sigil Tower, kill the Daedra inside, and then grab the Sigil Stone. And a lot more boring.
I also like the lockpicking game; it feels like lockpicking; or what I suppose lockpicking would feel like. The persuasion game... Not all that bad. Joke, boast about yourself (but in a clever way); even taunts and threats can be friendly between buddies.
But yeah. Losing medium armour sucks. Losing the ability to enchant your own items sucks - but your odds were generally really low in Morrowind. And finding out you needed soul gems now to enchant in Morrowind? That was a "bleh" moment.
tl;dr - All the games have good points (and things they maybe could have done better)
I could, and have, happily played the base game + unofficial patches + realistic levelling. A very few more mods can expand the game a lot, without hitting your load order. Basic Primary Needs is adding an entire extra dimension to my current play-though. Persuasion Overhaul allows you to replace the minigame with dialogue options. Liking Enhanced Economy so far; the shops feel more like real places when Rinder only pays for staffs (or is it staves?)Deathcrush wrote:Oblivion to me was a solid game. I think it's a good point to say the game was casualized because it was, but despite that combat and spellcasting still felt very fluid. Not to mention if anyone is heavily modding their Oblivion, Obscuros Overhaul and many of the cosmetic change mods (Character Overhaul for example) will make the game feel brand new and look amazing. Another thing worth mentioning is how fantastic Shivering Isles was. The lush landscapes of that expansion paired with the music was really something.