OpenMW - Morrowind engine

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haloterm
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Re: OpenMW - Morrowind engine

Post by haloterm »

King of Worms wrote: Fri Nov 26, 2021 5:42 pm Damn, thanks a lot for mod list and news :)
Forgot the Imperial normal maps, added them.

Also note, if you use Beautiful Cities of Morrowind, that is updated very often with lots of patches for other mods, and it gets a bit tedious to keep up with that (so I actually removed it just now).

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haloterm
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Re: OpenMW - Morrowind engine

Post by haloterm »

By the way, I also recommend Morrowind Constructor, an OpenMW-only mod which allows to build new houses in-game. Ever wanted your own Vivec canton? Or just a cozy hut near a beach? That's possible:

https://www.nexusmods.com/morrowind/mod ... escription

Usage is a bit clunky, but one gets used to it.

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King of Worms
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Re: OpenMW - Morrowind engine

Post by King of Worms »

Thanks for the ideas. Btw do u use some mod organiser?
I tried using the grass mod u mentioned but it does not appear ingame, even after all the cfg tweaks. I will reinstall the morrowind anew a try again.

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King of Worms
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Re: OpenMW - Morrowind engine

Post by King of Worms »

btw this seems golden :)
https://modding-openmw.com/lists/
not sure if I will do it, but that 361 mods version looks tasty

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haloterm
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Re: OpenMW - Morrowind engine

Post by haloterm »

King of Worms wrote: Sat Nov 27, 2021 6:00 pm Thanks for the ideas. Btw do u use some mod organiser?
I tried using the grass mod u mentioned but it does not appear ingame, even after all the cfg tweaks. I will reinstall the morrowind anew a try again.
No, I don't use a mod organizer; I sort it by myself.

For the grass mods, make sure to install the OpenMW compatible version of Remiros Ground Cover. It's included in its own folder in the mod download.

Do NOT activate the .esp files in the launcher.

Instead, add the following lines to your openmw.cfg:
groundcover=Rem_AC.esp
groundcover=Rem_AI.esp
groundcover=Rem_AL.esp
groundcover=Rem_BC.esp
groundcover=Rem_GL.esp
groundcover=Rem_WG.esp
groundcover=Rem_TR_AC.esp
groundcover=Rem_TR_AI.esp
groundcover=Rem_TR_AT.esp
groundcover=Rem_TR_BC.esp
groundcover=Rem_TR_GL.esp
groundcover=Rem_TR_RR.esp
groundcover=Rem_TR_WG.esp
groundcover=Rem_TRp_AI.esp
groundcover=Rem_TRp_AL.esp
groundcover=Rem_TRp_AT.esp
groundcover=Rem_TRp_BC.esp
groundcover=Rem_TRp_GL.esp
groundcover=Rem_TRp_GM.esp
groundcover=Rem_TRp_RR.esp
groundcover=Rem_TRp_Sol.esp
groundcover=Rem_TRp_TV.esp
groundcover=Rem_TRp_WG.esp
(if you don't have grass for TR installed, ignore the _TR_ and _TRp_ lines.)

Do not forget in your settings.cfg to add the following lines:
[Groundcover]
enabled = true
density = 1.0
min chunk size = 0.5
stomp mode = 2
stomp intensity = 2
This should show the grass.

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King of Worms
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Re: OpenMW - Morrowind engine

Post by King of Worms »

Thank you :) Ive already added that stuff to openmw.cfg and Im using the openMW version of grass.
But the problem might be that I dont have settings.cfg anywhere in the morrowind or openmw folder
Only similar file was Morrowind.INI so Ive added the Groundcover stuff there, but apparently it did not work. This might be the reason it does not work.

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haloterm
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Re: OpenMW - Morrowind engine

Post by haloterm »

King of Worms wrote: Sun Nov 28, 2021 12:28 am Thank you :) Ive already added that stuff to openmw.cfg and Im using the openMW version of grass.
But the problem might be that I dont have settings.cfg anywhere in the morrowind or openmw folder
Only similar file was Morrowind.INI so Ive added the Groundcover stuff there, but apparently it did not work. This might be the reason it does not work.
Find both .cfg files in your OpenMW user folder. If you use Windows, it should be under Documents/My Games.

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Re: OpenMW - Morrowind engine

Post by King of Worms »

Thanks :) that solved the issue and its important to know ofc
The grass was floating around, but disabling Morrowind Rebirth solved it. IF I wanted to use rebirth, might using MGE XE to rebuild the terrain help? World feels empty without rebirth

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haloterm
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Re: OpenMW - Morrowind engine

Post by haloterm »

If you use Rebirth, you need a grass mod that is compatible with Rebirth. "Rebuilding" a grass mod in MGE does not solve the problem that grass is hand placed with a specific mesh in mind, usually vanilla mesh. So you need a mod that was built for Rebirth mesh.

Like: https://www.nexusmods.com/morrowind/mods/49457

It is not for the most recent Rebirth, though.

Simply try :)

Note that you do not need to use MGE ever for grass stuff. Or for anything else. MGE is really only for the "real" MW, no use for OpenMW. Just install the esps, add them to your cfg, do not check them in launcher, and play.

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Re: OpenMW - Morrowind engine

Post by King of Worms »

Thanks it worked and Ive learned something. Now I want to install it all anew and properly.
They say to "install in a openMW way" here https://openmw.readthedocs.io/en/latest ... ml#install

But I have no idea what they actually want from me. The description is so bad.

Have u installed mod this way, where they are not placed in the game but elswhere in their own folders?

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