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Re: OpenTESArena 0.7.0 Released!

Posted: Tue May 15, 2018 6:06 pm
by Jukic
Well done! Beating Arena is proper work but a beautiful adventure. With Your project, you will just begin to touch upon all the magic that is Arena gameplay :) You still have time to generate lots of memories :)

Re: OpenTESArena 0.7.0 Released!

Posted: Sat Jun 02, 2018 1:25 pm
by BansheeXYZ
Is there a tool out there for extracting art and tiles from TES1?

Of course, it's probably planned for the new engine to externalize this data into pngs for modders at some point. Just thinking it would be fun to tinker on this game's art as we wait for the engine to mature.

Re: OpenTESArena 0.7.0 Released!

Posted: Sat Jun 02, 2018 10:19 pm
by Narf the Mouse
Looking forward to playing Arena at v1.0, myself. :)

Confession time: I've never played it before. Or Battlespire.

Re: OpenTESArena 0.7.0 Released!

Posted: Mon Jun 04, 2018 7:48 pm
by afritz1
BansheeXYZ wrote:
Sat Jun 02, 2018 1:25 pm
Is there a tool out there for extracting art and tiles from TES1?

Of course, it's probably planned for the new engine to externalize this data into pngs for modders at some point. Just thinking it would be fun to tinker on this game's art as we wait for the engine to mature.
I don't have any tools with my project for that yet, but there are a few existing ones that other people have made (that's why I don't have any myself yet). Just look at the Arena files page on the UESP: http://en.uesp.net/wiki/Arena:Files#Misc_Utilities

BSATool should let you do what you want to do (convert .IMG to .PNG, edit, then convert back to .IMG). I haven't tried it myself yet, though.

Someone else also made some changes to the game's art for fun, so you can get an idea of what's possible: https://artinpinkerton.com/tag/tes-arena/