New Builds For 2018

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Interkarma
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New Builds For 2018

Post by Interkarma » Sat Feb 03, 2018 3:01 am

Latest blog post shines a light on the great work the Daggerfall Unity team has done over the last few months.

http://www.dfworkshop.net/new-builds-for-2018/

We are now very close to a stable "Quests 0.4" build. After that, I will be moving on to 0.5 and spells in a big way.

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King of Worms
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Re: New Builds For 2018

Post by King of Worms » Sat Feb 03, 2018 9:57 am

What an epic pace! Great blog, thanks for describing the community contributions in more of a detail. And thanks to all contributors. 2018 is gonna be big for DFU I can feel it in my bones ;)

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Biboran
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Re: New Builds For 2018

Post by Biboran » Sun Feb 11, 2018 3:00 pm

Looking on roadmap, it feels that 0.6 can be released more early than 0.5 :D

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Interkarma
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Re: New Builds For 2018

Post by Interkarma » Tue Feb 13, 2018 1:22 am

Haha it's true. A good problem to have though. :)

I'll still follow the general roadmap progression, but there's a good chance by the time we exit 0.5, the 0.6 and 0.7 cycles will be really short. Depending where we're at by then, they might just need some focused testing and fixes.

I'm loosely hoping we're into 0.8 before the end of this year. That would be a major milestone.

FilthyCasual523
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Re: New Builds For 2018

Post by FilthyCasual523 » Wed Feb 14, 2018 3:59 am

I have faith in this project, way more than I do in the other TES remake project I'm following. I'm just hoping there'll be a modding community for this when it's done, I'd love to see more content for Daggerfall. :)

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Interkarma
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Re: New Builds For 2018

Post by Interkarma » Wed Feb 14, 2018 5:48 am

Thank you for the confidence! :) I'm doing everything I can to see this through to 1.0. And I'm lucky the people who have attached themselves are just as passionate about it as I am.

There's a burgeoning mod community growing already, with some nice quest, texture, model, and scripting mods available. I know it's small right now, but I think these are the seeds a larger and more unified modding community down the road. We'll just have to wait and see where things go.

FilthyCasual523
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Re: New Builds For 2018

Post by FilthyCasual523 » Wed Feb 14, 2018 2:47 pm

I do have one question, and I apologize in advance if this is the wrong place for questions. How many save slots will this have? I like to create a bunch of characters, and the original six-slot limit was kind of limiting.

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Nystul
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Re: New Builds For 2018

Post by Nystul » Wed Feb 14, 2018 3:13 pm

infinite, grouped by character (infinite as well) thanks to Interkarma's wonderful new save interface

FilthyCasual523
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Re: New Builds For 2018

Post by FilthyCasual523 » Wed Feb 14, 2018 9:06 pm

Ahhh, that makes me happy. :)

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