NPC Flats - Waifu upscaling

Show off your mod creations or just a work in progress.
Post Reply
User avatar
King of Worms
Posts: 3829
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: NPC Flats - Waifu upscaling

Post by King of Worms »

:) It will take a while but lots of work is done already, if I cant finish - for whatever reason - I will upload it as is at that point of time
203_2-0.png
203_2-0.png (531.27 KiB) Viewed 3030 times

User avatar
King of Worms
Posts: 3829
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: NPC Flats - Waifu upscaling

Post by King of Worms »

You can literaly COUNT the number of pixels in the original art. Its fascinating to me how with the methods Im using Im able to do this.. I never painted anything on PC before, I use only old mouse and 15yo monitor
iNGREDIENTS.jpg
iNGREDIENTS.jpg (256.42 KiB) Viewed 3004 times

User avatar
King of Worms
Posts: 3829
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: NPC Flats - Waifu upscaling

Post by King of Worms »

501_4-0.png
501_4-0.png (431.62 KiB) Viewed 2973 times

User avatar
King of Worms
Posts: 3829
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: NPC Flats - Waifu upscaling

Post by King of Worms »

BTW Today I finally realized... that at the start, months back, I had to decide which option I tick... standard or "no blend" whatever that means. I went with standard. Now I know that it was a bad decission... now I have to fight these dark outlines around every sprite... feels like I need another pause. Sucks to be me atm. But things like this always happen

User avatar
King of Worms
Posts: 3829
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: NPC Flats - Waifu upscaling

Post by King of Worms »

Found a workaround for flats Ive spend too much time on. On basic flats, I will do the upscale again. I can do it. This is a risk you take when you start a big project and you must do decissions at the start, without knowing much on a matter. On a bright side, I found the problem, the source of it, and I can get rid of it. So... this will be v3 I guess... how many more I wonder? :) Anyway, this is a long term task, same as DFU is. Theres no really a deadline I need to meet so...

User avatar
Hazelnut
Posts: 2664
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Re: NPC Flats - Waifu upscaling

Post by Hazelnut »

Iteration and refinement, that's developing for you.

Sounds like you've crached a lot of issues with the process, good stuff!
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

User avatar
King of Worms
Posts: 3829
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: NPC Flats - Waifu upscaling

Post by King of Worms »

Thats true, iteration ad infinity :)

Yes, lots of issues are already dealt with! More than I can remember really.

One last (now thats a bit optimistic... ) issue I face is described here:
viewtopic.php?f=22&p=10432#p10432

User avatar
Midknightprince
Posts: 1323
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: NPC Flats - Waifu upscaling

Post by Midknightprince »

Hey King, those monster flats you gave me seem to be working with the texture compression turned ON in the launcher options.
I went to several pretty large dungeons, ended up in wayrest...no crash, nothing..
Kinda takes as bit to load but check it out...
Attachments
tons of monsters.jpg
tons of monsters.jpg (321.31 KiB) Viewed 2516 times
Check out my YouTube Channel!

User avatar
King of Worms
Posts: 3829
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: NPC Flats - Waifu upscaling

Post by King of Worms »

Yes man, with compression everything is working, the monsters, corpses! very good! Yes, loading is longer now, with everything enabled on my PC, but I think this will get optimized in future.

So maybe I can work on some more animated enemies now, the humanoids... if only I had more time :P

I made some progress on NPCs... some general upgrades and also I try the thing with replacing the heads with the ones from the portraits. Works great... this was invented by Ravenborn in his sprite refinery. Its quite a work to make it look good tho, but its worth it

:geek: :geek: :geek:
183_17-0a.png
183_17-0a.png (920.06 KiB) Viewed 2505 times
182_38-0.png
182_38-0.png (908.88 KiB) Viewed 2505 times
182_6-0.png
182_6-0.png (515.21 KiB) Viewed 2505 times
etc..

Thanks for letting me know Midnight!

Post Reply