Ravenborn's Sprite Refinery
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Re: Ravenborn's Sprite Refinery
Looks very good! About the full-body images not matching the faces, I think that's just a mismatch in the game data for those particular NPCs, and I think most if not all art files do have a correct match between face and full image.
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Re: Ravenborn's Sprite Refinery
Original 0-0:
Refined 0-0:
Original 1-0:
Refined 1-0:
EDIT: PORTRAIT FOUND! Changed the sprite to better match the portrait. Also darkened cleavage a bit, per request.
Original 2-0:
Refined 2-0:
EDIT: Found his portrait. Adjusted to match portrait better.
Original 3-0:
Refined 3-0:
I'll definitely be going back over these to clean/add more detail later.
Refined 0-0:
Original 1-0:
Refined 1-0:
EDIT: PORTRAIT FOUND! Changed the sprite to better match the portrait. Also darkened cleavage a bit, per request.
Original 2-0:
Refined 2-0:
EDIT: Found his portrait. Adjusted to match portrait better.
Original 3-0:
Refined 3-0:
I'll definitely be going back over these to clean/add more detail later.
Last edited by Ravenborn on Thu Mar 29, 2018 8:38 am, edited 2 times in total.
- King of Worms
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Re: Ravenborn's Sprite Refinery
Very nice and interresting results...id sayif wemerge yours and mine we have the best results I see u face some outline artefacts same as I did.. that requires a hand touch... will come in time... I mean.. the parts of a flat which touch the border of a canvas gets cut to straight line.. hard 2 describe on phone withou a pucture.. but it does not matter.. just go on great faces!!
Ps: usual place 4 artefacts are tops of heads, lower parts of shoes, elbows etc...
Ps: usual place 4 artefacts are tops of heads, lower parts of shoes, elbows etc...
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- heilkitty
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- heilkitty
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Re: Ravenborn's Sprite Refinery
Awesome work, BTW.
- Hazelnut
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Re: Ravenborn's Sprite Refinery
With the original at least, the face is in heavy shadow from the hood hence the difference in shade. But the cleavage could certainly be toned down a bit so it doesn't look like there's a spotlight shining at her boobs.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- heilkitty
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Re: Ravenborn's Sprite Refinery
Found her: http://en.uesp.net/wiki/Daggerfall:Charvek-si (I'll look further if any non-unique NPCs have the same sprite). As I understand this, in Daggerfall (game), Redguards are depicted quite racially diverse, from Berber-like (relatively fair-skinned and sometimes blue eyed) people to the north, to Negroid people to the south.
- heilkitty
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Re: Ravenborn's Sprite Refinery
Behold:
The Apothecary of Dibella.
Nekkid Redguard lady at the Kyne temple. Not exactly this, though it's quite safe to assume, that she was 100% reused.
Lord Bridwell's sprite close-up. His eyes are definitely blue and his skin is lighter, than Redguard #1's.
The Apothecary of Dibella.
Nekkid Redguard lady at the Kyne temple. Not exactly this, though it's quite safe to assume, that she was 100% reused.
Lord Bridwell's sprite close-up. His eyes are definitely blue and his skin is lighter, than Redguard #1's.
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- Joined: Fri Jul 21, 2017 2:25 pm
Re: Ravenborn's Sprite Refinery
Awesome! Thanks! That's super helpful!
While we have the code fully available, anyone think we could modify the NPCs to actually match their portraits? I'm willing to make whatever/ as many sprite variations as we need for that! lol
A custom variation of 1-0 for Charvek-si:
While we have the code fully available, anyone think we could modify the NPCs to actually match their portraits? I'm willing to make whatever/ as many sprite variations as we need for that! lol
A custom variation of 1-0 for Charvek-si:
- Interkarma
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Re: Ravenborn's Sprite Refinery
I love the looks of these, awesome work!
One of the small changes I made was to use the square portrait when escorting a "named" NPC. This looks quite good and feels special when it happens. Once the NPC to square portrait matching is more robust, it might be possible to use a square portrait for random NPC escort quests as well.
There's nothing linking together random NPCs to portraits in escort quests (it just uses one of the player heads). For conversations, the square portraits are usually a good match but there are some issues around this in classic which we inherit. I believe Nystul is working through these to improve conversation portrait matching as he has time.
One of the small changes I made was to use the square portrait when escorting a "named" NPC. This looks quite good and feels special when it happens. Once the NPC to square portrait matching is more robust, it might be possible to use a square portrait for random NPC escort quests as well.