[MOD] Real Grass 2

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TheLacus
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[MOD] Real Grass 2

Post by TheLacus » Tue Apr 24, 2018 8:06 pm

Real Grass 2
A vanilla-friendly and customizable ground cover for Daggerfal Unity. Adds grass and, optionally, water plants, stones and flowers to the terrain of Daggerfall Unity.
There are two variations available from settings:

Realistic
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Classic
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Features
  • Grass adapts to seasonal changes with smooth size and color transitions.
  • Increase flora variety with additional flowers and water plants.
  • Easily customizable.
  • Import alternatives textures directly from disk.
Downloads
Real Grass on Nexus Mods

Old versions: Addons
  • Vibrant Wind
    Change strength of wind according to current weather (available on Nexus).
    All downloads
  • Harvestable crops
    Luck-based harvesting for crops (pre-release, not available on Nexus yet).
    V0.3 (source code)
    V0.2
Gallery

Spoiler!
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Credits
Real Grass was originally created by Uncanny_Valley and then expanded by TheLacus. Some textures by VMblast.
If you want to contribute with new art or implement new features you can send a PR or write in the discussion.

Previous Topics
Last edited by TheLacus on Mon Aug 05, 2019 12:34 pm, edited 7 times in total.

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Midknightprince
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Re: [MOD] Real Grass 2

Post by Midknightprince » Wed Apr 25, 2018 2:22 am

Thank was fast, thank you man.
Check out my YouTube Channel!

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Midknightprince
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Re: [MOD] Real Grass 2

Post by Midknightprince » Wed Apr 25, 2018 3:11 am

It's still not working for me.
In vanilla DFU, 5.30 tested, crops still work tho..
Check out my YouTube Channel!

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TheLacus
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Re: [MOD] Real Grass 2

Post by TheLacus » Wed Apr 25, 2018 12:02 pm

Midknightprince wrote:
Wed Apr 25, 2018 3:11 am
It's still not working for me.
In vanilla DFU, 5.30 tested, crops still work tho..
Try Spell Framework #107 24-Apr-18, it's working for me.

EDIT should be 0.5.33. :)
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Midknightprince
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Re: [MOD] Real Grass 2

Post by Midknightprince » Wed Apr 25, 2018 2:13 pm

Its back :)
Attachments
more grass.jpg
more grass.jpg (295.12 KiB) Viewed 16980 times
Grass.jpg
Grass.jpg (502.85 KiB) Viewed 16980 times
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Midknightprince
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Re: [MOD] Real Grass 2

Post by Midknightprince » Wed Apr 25, 2018 2:22 pm

Look at this game with your mod man, it's amazing...
Attachments
Look at the pretty plants.jpg
Look at the pretty plants.jpg (320.73 KiB) Viewed 16979 times
Nice happy plants.jpg
Nice happy plants.jpg (280.23 KiB) Viewed 16979 times
A happy little tree.jpg
A happy little tree.jpg (291.85 KiB) Viewed 16979 times
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TheLacus
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Re: [MOD] Real Grass 2

Post by TheLacus » Wed Apr 25, 2018 3:22 pm

Thank you Midknightprince :)
Looks like you set some extreme settings, are performance ok? If you have a powerful pc you may prefer to lower density and increase render distance, this would reduce the "popup" when grass is drawn around the player.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Midknightprince
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Re: [MOD] Real Grass 2

Post by Midknightprince » Wed Apr 25, 2018 3:57 pm

I went a bit bonkers :P
Yes, the view distance for grass seems to only make the zoning more bumpy, it dosnt make me lag that much..
Check out my YouTube Channel!

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Midknightprince
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Re: [MOD] Real Grass 2

Post by Midknightprince » Wed Apr 25, 2018 4:27 pm

I'm sorry dude, I just can't help it..
People need to see this stuff..
Attachments
Thats what I'm talkin bout.jpg
Thats what I'm talkin bout.jpg (304.72 KiB) Viewed 16958 times
max distance.jpg
max distance.jpg (284.99 KiB) Viewed 16958 times
the grass.jpg
the grass.jpg (302.85 KiB) Viewed 16958 times
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TheLacus
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Re: [MOD] Real Grass 2

Post by TheLacus » Wed Apr 25, 2018 4:57 pm

Give a look at mountain lakes with waterlilies, they're my favourite location. :)
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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