![Smile :)](./images/smilies/icon_e_smile.gif)
heres those signs textures, some look very fitting and quality is great, royalty free
https://files.fm/u/zezk4qdq#_
Oh yeaaah, forgot about that. Works perfectly now thanksInterkarma wrote: ↑Fri Apr 20, 2018 11:23 pm Looking good!
The scale exported by Daggerfall Modelling is 1:1 from game data, but this is really huge in Unity units.
Daggerfall Unity uses a 1/40 scale or * 0.025. TheLacus has this on his modding page here. You can read a more detailed description of why I used this number at line 45 of MeshReader.cs.
I hope that helps!
Yes, if you name the material following DF Unity nomenclature (archive_record-0) it will be overridden with textures from loose files. The limitation is that you must assign the default texture to the material.AlexanderSig wrote: ↑Sat Apr 21, 2018 8:57 am Was there any way to make a custom model use whatever texture is loaded into DFunity? So if someone has no custom textures loaded they would just see the new model with old textures but if they downloaded a replacement texture that texture would get placed on the new model?