[MOD] Mountains and Hills
- King of Worms
- Posts: 4758
- Joined: Mon Oct 17, 2016 11:18 pm
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Re: [MOD] Mountains and Hills
Gods be praised!!!
https://www.youtube.com/watch?v=2zs7Cj_BzGg
https://www.youtube.com/watch?v=2zs7Cj_BzGg
Last edited by King of Worms on Sat May 12, 2018 1:33 pm, edited 1 time in total.
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DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: [MOD] Mountains and Hills
This is great!
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
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Re: [MOD] Mountains and Hills
Wow, this Mod is cool, thank you Uncanny
Check out my YouTube Channel!
- Jay_H
- Posts: 4078
- Joined: Tue Aug 25, 2015 1:54 am
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Re: [MOD] Mountains and Hills
I just installed it, and my character, parked outside a dungeon, dropped 100 meters to his death Gotta install this one indoors!
- Interkarma
- Posts: 7254
- Joined: Sun Mar 22, 2015 1:51 am
Re: [MOD] Mountains and Hills
That's interesting... I assume this mod just uses a custom terrain sampler, Uncanny_Valley? I haven't had a chance to play with it yet.
I set things up so that if terrain sampler changes between saves then player should be repositioned at world cell origin. Sounds like that safety feature didn't engage this time. I will have to look into this later.
I set things up so that if terrain sampler changes between saves then player should be repositioned at world cell origin. Sounds like that safety feature didn't engage this time. I will have to look into this later.
- Uncanny_Valley
- Posts: 221
- Joined: Mon Mar 23, 2015 5:47 pm
Re: [MOD] Mountains and Hills
Glad to hear that people are enjoying the new terrain.
Yes
Loading a save from inside is probably the best way to get around it. But when loading a save from certain interiors, you might still will end up spawning in the air or below ground when exiting. I believe the game sometimes saves your exterior position when saving inside, not sure when or why.
Yes
Yes. Since the mod changes the terrain quite drastically your character can end up spawning high above or below the terrain. I usually open the travel map and simply travel to the location I'm currently at. Doesn't take any time to do so, but will cost you 5 gold if you stay at inns...
Loading a save from inside is probably the best way to get around it. But when loading a save from certain interiors, you might still will end up spawning in the air or below ground when exiting. I believe the game sometimes saves your exterior position when saving inside, not sure when or why.
I don't use a custom terrain sampler. I subscribe to OnPromoteTerrainData, then generate my own heightmap and merge it with the existing heightmap. But if I can make my own terrain sampler, then maybe I will take that approach instead, and if that would kick in a safety feature and position the player correctly that would be huge benefit.Interkarma wrote: ↑Sat May 12, 2018 10:12 pm That's interesting... I assume this mod just uses a custom terrain sampler, Uncanny_Valley? I haven't had a chance to play with it yet.
I set things up so that if terrain sampler changes between saves then player should be repositioned at world cell origin. Sounds like that safety feature didn't engage this time. I will have to look into this later.
- Interkarma
- Posts: 7254
- Joined: Sun Mar 22, 2015 1:51 am
Re: [MOD] Mountains and Hills
Yeah, terrain sampler is how this kind of stuff is supposed to be implemented. I built a whole system to integrate terrain mods this way with airbags and everything.
Let me know if any problems or help needed reworking into a terrain sampler!
Let me know if any problems or help needed reworking into a terrain sampler!
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
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Re: [MOD] Mountains and Hills
This Mod is insane man.
How are you guys doing this stuff lol..
I did spawn about 50ft up in the air in town..
It reminded me of the void
Fond memories that...
How are you guys doing this stuff lol..
I did spawn about 50ft up in the air in town..
It reminded me of the void
Fond memories that...
Check out my YouTube Channel!
- Uncanny_Valley
- Posts: 221
- Joined: Mon Mar 23, 2015 5:47 pm
Re: [MOD] Mountains and Hills
New version (1.01).
Made it as a custom terrain sampler, which should prevent people from spawning in the air Probably a bit faster and also made a few other minor improvements and fixes
See first post for the latest version!
Made it as a custom terrain sampler, which should prevent people from spawning in the air Probably a bit faster and also made a few other minor improvements and fixes
See first post for the latest version!
- Interkarma
- Posts: 7254
- Joined: Sun Mar 22, 2015 1:51 am
Re: [MOD] Mountains and Hills
That was fast, right on!