[MOD] Mountains and Hills
- King of Worms
- Posts: 4758
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
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Re: [MOD] Mountains and Hills
Gods be praised!!!
https://www.youtube.com/watch?v=2zs7Cj_BzGg
https://www.youtube.com/watch?v=2zs7Cj_BzGg
Last edited by King of Worms on Sat May 12, 2018 1:33 pm, edited 1 time in total.
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DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: [MOD] Mountains and Hills
This is great!
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
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Re: [MOD] Mountains and Hills
Wow, this Mod is cool, thank you Uncanny
Check out my YouTube Channel!
- Jay_H
- Posts: 4078
- Joined: Tue Aug 25, 2015 1:54 am
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Re: [MOD] Mountains and Hills
I just installed it, and my character, parked outside a dungeon, dropped 100 meters to his death
Gotta install this one indoors!
![Laughing :lol:](./images/smilies/icon_lol.gif)
- Interkarma
- Posts: 7254
- Joined: Sun Mar 22, 2015 1:51 am
Re: [MOD] Mountains and Hills
That's interesting... I assume this mod just uses a custom terrain sampler, Uncanny_Valley? I haven't had a chance to play with it yet.
I set things up so that if terrain sampler changes between saves then player should be repositioned at world cell origin. Sounds like that safety feature didn't engage this time. I will have to look into this later.
I set things up so that if terrain sampler changes between saves then player should be repositioned at world cell origin. Sounds like that safety feature didn't engage this time. I will have to look into this later.
- Uncanny_Valley
- Posts: 221
- Joined: Mon Mar 23, 2015 5:47 pm
Re: [MOD] Mountains and Hills
Glad to hear that people are enjoying the new terrain.
Yes
Loading a save from inside is probably the best way to get around it. But when loading a save from certain interiors, you might still will end up spawning in the air or below ground when exiting. I believe the game sometimes saves your exterior position when saving inside, not sure when or why.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Yes
Yes. Since the mod changes the terrain quite drastically your character can end up spawning high above or below the terrain. I usually open the travel map and simply travel to the location I'm currently at. Doesn't take any time to do so, but will cost you 5 gold if you stay at inns...
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Loading a save from inside is probably the best way to get around it. But when loading a save from certain interiors, you might still will end up spawning in the air or below ground when exiting. I believe the game sometimes saves your exterior position when saving inside, not sure when or why.
I don't use a custom terrain sampler. I subscribe to OnPromoteTerrainData, then generate my own heightmap and merge it with the existing heightmap. But if I can make my own terrain sampler, then maybe I will take that approach instead, and if that would kick in a safety feature and position the player correctly that would be huge benefit.Interkarma wrote: ↑Sat May 12, 2018 10:12 pm That's interesting... I assume this mod just uses a custom terrain sampler, Uncanny_Valley? I haven't had a chance to play with it yet.
I set things up so that if terrain sampler changes between saves then player should be repositioned at world cell origin. Sounds like that safety feature didn't engage this time. I will have to look into this later.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Interkarma
- Posts: 7254
- Joined: Sun Mar 22, 2015 1:51 am
Re: [MOD] Mountains and Hills
Yeah, terrain sampler is how this kind of stuff is supposed to be implemented. I built a whole system to integrate terrain mods this way with airbags and everything. ![Laughing :lol:](./images/smilies/icon_lol.gif)
Let me know if any problems or help needed reworking into a terrain sampler!![Smile :)](./images/smilies/icon_e_smile.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
Let me know if any problems or help needed reworking into a terrain sampler!
![Smile :)](./images/smilies/icon_e_smile.gif)
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
- Contact:
Re: [MOD] Mountains and Hills
This Mod is insane man.
How are you guys doing this stuff lol..
I did spawn about 50ft up in the air in town..
It reminded me of the void
Fond memories that...
How are you guys doing this stuff lol..
I did spawn about 50ft up in the air in town..
It reminded me of the void
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Fond memories that...
Check out my YouTube Channel!
- Uncanny_Valley
- Posts: 221
- Joined: Mon Mar 23, 2015 5:47 pm
Re: [MOD] Mountains and Hills
New version (1.01).
Made it as a custom terrain sampler, which should prevent people from spawning in the air
Probably a bit faster and also made a few other minor improvements and fixes
See first post for the latest version!
Made it as a custom terrain sampler, which should prevent people from spawning in the air
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
See first post for the latest version!
- Interkarma
- Posts: 7254
- Joined: Sun Mar 22, 2015 1:51 am
Re: [MOD] Mountains and Hills
That was fast, right on! ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)