Perpetual Quest Pack

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Kamer
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Re: Perpetual Quest Pack

Post by Kamer » Sun May 20, 2018 7:31 am

Ah, I see you decided to just use the main quest start file huh? I'll probably be doing that as well.

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Jay_H
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Re: Perpetual Quest Pack

Post by Jay_H » Mon May 21, 2018 12:43 pm

Yeah, we'll have to come up with a new _BRISIEN for every mod and every mod combination possible, so long as they're expected to start at character creation, until a quest mod launcher is made.
Try the first Daggerfall Unity Quest Pack with roughly 210 all-new quests.
I write quests but have no technical knowledge.

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Hazelnut
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Re: Perpetual Quest Pack

Post by Hazelnut » Mon May 21, 2018 1:03 pm

I'm thinking of rolling some functionality into the quest system to support this, once I have enough time & energy. Please no more hacks into poor old BRISIEN.

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Jay_H
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Re: Perpetual Quest Pack

Post by Jay_H » Mon May 21, 2018 1:55 pm

Yeah! :D I'll be happy whenever it comes, no problem.
Try the first Daggerfall Unity Quest Pack with roughly 210 all-new quests.
I write quests but have no technical knowledge.

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pango
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Re: Perpetual Quest Pack

Post by pango » Mon Dec 03, 2018 9:42 pm

I get cartographer quests in my log, days before receiving the matching assignment letter; Happened twice already, first time with the trip to Shedungent, and just now for the one to Scourg Barrow (JHCG011)...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Jay_H
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Re: Perpetual Quest Pack

Post by Jay_H » Mon Dec 03, 2018 9:52 pm

Thanks for the report. I wrote that error into all of them simultaneously. Now I've fixed them all and uploaded the corrections to my github. If you replace the quest files now, the fixes should start to happen with the next Cartographer quest you receive.
Try the first Daggerfall Unity Quest Pack with roughly 210 all-new quests.
I write quests but have no technical knowledge.

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pango
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Re: Perpetual Quest Pack

Post by pango » Mon Dec 03, 2018 10:27 pm

Thanks for that quick fix!
By the way, is the choice of those iconic places a quest system limitation?
I wish such quests could lead me to interesting but less known places (Rhogilah? :lol: )...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Jay_H
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Re: Perpetual Quest Pack

Post by Jay_H » Mon Dec 03, 2018 10:43 pm

Yes, that's the reason. Interkarma theorized the future ability to use any point on the map as a potential location using a special parameter he would have to create. That was a long time ago though, and it's very peripheral, so I haven't made any more requests for it. I know there's no time for very good features, let alone middling ones like this :D

The fix I made for the Cartographer quests isn't perfect, but it's what I could do on the fly. There are some other features I could refine but right now I have no more time to expend. I'll come back to it later and do it properly.

EDIT: The additional fixes were actually incredibly easy and are now on github.
Try the first Daggerfall Unity Quest Pack with roughly 210 all-new quests.
I write quests but have no technical knowledge.

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Midknightprince
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Re: Perpetual Quest Pack

Post by Midknightprince » Tue Dec 04, 2018 1:06 am

pango wrote:
Mon Dec 03, 2018 9:42 pm
I get cartographer quests in my log, days before receiving the matching assignment letter; Happened twice already, first time with the trip to Shedungent, and just now for the one to Scourg Barrow (JHCG011)...
Man, your getting cart quests ?
I'm jelouse lol
I got some guy who doesn't remember who he is, and dudes keep trying to jump me but I think that's it so far...
This one and warm ashes are sweet together BTW and with the enhanced ai, and infighting, its friggin insane, and I'm going to keep on saying it...
I love it man I freaking love it !
Check out my YouTube Channel!

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Jay_H
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Re: Perpetual Quest Pack

Post by Jay_H » Tue Dec 04, 2018 1:58 am

Just today I realized that, for all the work I put into Cartographers, few people are actually going to find them :lol: The Cartographer quest offering is now guaranteed with every new character that has Perpetual Quests installed.

I also added random wilderness ambushes, which from my testing are very rare.

I'm talking with Kamer about some exchange of elements among our mods. I might be giving some content over to Warm Ashes to make the world more lively, and focus entirely on mid-length quests in Perpetual Quests like I used to.
Try the first Daggerfall Unity Quest Pack with roughly 210 all-new quests.
I write quests but have no technical knowledge.

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