Warm Ashes: Dangerous Dungeon Exteriors

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Kamer
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Warm Ashes: Dangerous Dungeon Exteriors

Post by Kamer » Tue May 29, 2018 10:49 pm

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This is a silent quest system that runs in the background that selects random dungeons and gives it life. A meaning to explore.
You might find nothing, or you might find a group of bandits, some treasure or maybe you are even being followed yourself.
I hope this gives incentive to explore besides the dungeon's themselves for now you might stumble upon something when you explore!

-All Dungeons supported
-Upon finding a location, a random event will occur. Even then, there is a chance of nothing happening.
-Find treasure(WIP), find a quest(WIP), or stumble upon a group of bandits!
-Siege active keeps!

Warm Ashes Version 3

All older version exterior events been updated to Version 3 so no one is left behind.

----------**WAQV3**----------

WAQV3
---Labyrinth Encounters---
-Upgraded to the new system
-Has the most possible encounters so far


WAQV3
---Ruin Encounters---
-Upgraded to the new system

WAQV3
---Graveyard Encounters---
-Upgraded to the new system
-Night time Encounters - Events will now only happen at night
-Willpower is checked instead of stealth to avoid encounters


WAQV3
---Wilderness Encounters---
-Added Creature encounters
-Fixed issue of encounters sometimes happening in towns and cities (Do note if you triggered an event before entering it will still paly out.)


WAQV3
---City Services/Smaller Events---
-Stealth check changed to Streetwise to avoid encounters
Bards - Bards and their songs are restored. You can request a song, and they will play one of the 24 unused songs in the game.
Prostitutes - Also restored to the game. I've kept it as vague as possible. Nothing too detailed but its enough if you are into that sort of thing.
Bank Robbery - This is a test for future events of similar magnitude.
Warriors to enter Taverns - Warriors will randomly walk into Taverns when you visit, Nothing else, but a placeholder for maybe something in the future

As of right now they have no purpose other than immersion, but hopefully in the future I can give the player boosts for using these services.

WAQV3
---Sieges---
-Units will try counter levitation spells
-Will shield against certain spells

Overall
-----------
-Skill checks have been raised by 20
-Minor Fixes
-All old locations upgraded
-All event types are optional installations for player choice


Known issues for siege encounters:
-If you reload a save during a siege, DFU won't remember you entering the location so the retreat flag will start to run. You can get around this by exciting the location and re-entering.
-Reloading the save too much will de-spawn the enemies and you will not be able to complete the siege.



Download:WarmAshesV3.0.2

Also included is another zipped file that has the installation files separately that you can extract into the appropriate named folders. These are used for existing character saves. Any new character will be asked from the start if they would like to enable. Warm Ashes Version 2 is now outdated, please delete those files. Check the first post for installation details.



Archive Versions[OUTDATED]:
Version1
Version1.1
Version2
WarmAshesV2 (Fixed)
WarmAshesV2.6


Special Thanks:
Jay_H - For City Quests
Shinino - For fixing all grammar errors I've haven't had time to fix
Syrophir - For cleaning the quests and making it more Unity Editor friendly


Install:
Spoiler!
Jay_H wrote:
Sat Jun 22, 2019 6:26 am
Welcome to the forums :)

Since I feel like this question's going to come up often, I'm going to explain it in depth.

1. Locate the files.

Enter the Warm Ashes zip, at this point:

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2. Extract the files to the path shown in the screenshot.

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If done properly, the end result will be this:

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3a. Start a new character. The game will automatically detect Warm Ashes and offer to begin it.

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You can verify this by using Shift-Tab to see it in the active quests.

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3b. Load an existing character.
3b1. Copy the file WAQ05.txt into /DaggerfallUnity_Data/StreamingAssets/Quests,
**WAQ00 for Wilderness Encounters!!

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3b2. In the game console (~ key), type the command "startquest WAQ05" and press Enter.

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Warm Ashes will detect the files and offer to begin.

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I just ran through these steps myself, and documented how I did them.
Install from a already existing savefile:
1. Extract files into your "StreamingAssets/Quest" folder
2. Open a savefile you'd like to run it in
3. Open the console with the (`) key
4. Type " start quest WAQ00 "
**WAQ00 - For Wilderness Encounters
**WAQ01 - For Cities Encounters
**WAQ02 - For Graveyards
**WAQ03 - For Keeps
**WAQ04 - For Labyrinths
**WAQ05 - For Ruins


**WAQ07 - For Updated Sieges
5. All finished
Last edited by Kamer on Mon Aug 12, 2019 4:25 pm, edited 27 times in total.

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Jay_H
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Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Jay_H » Tue May 29, 2018 11:44 pm

I installed it and initialized the quest. I travelled to a couple of dungeons but nothing happened right away, so I'll have to leave it running while I do other things. Quite ambitious for a first public quest!

Once you feel it's finished, there's a way to create a quest pack for it so it can initialize on its own. Hazelnut taught me how to do it for my Perpetual Quests, and I can show you the same for Warm Ashes.

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Kamer
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Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Kamer » Wed May 30, 2018 12:06 am

Jay_H wrote:
Tue May 29, 2018 11:44 pm
I installed it and initialized the quest. I travelled to a couple of dungeons but nothing happened right away, so I'll have to leave it running while I do other things. Quite ambitious for a first public quest!

Once you feel it's finished, there's a way to create a quest pack for it so it can initialize on its own. Hazelnut taught me how to do it for my Perpetual Quests, and I can show you the same for Warm Ashes.
It depends on a region's size as well. If you really want to test it out to the fullest, go to a region like Betony where there are only a handful of places. Places like the wrothgarian mountains are so huge that these events can be real rare. Also with how the quest system works, some dungeons maybe chosen twice. That means the 80 places chosen are either 80 at the max or less.

EDIT: Example wrothgarian mountains has about 510 dungeons

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Kamer
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Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Kamer » Wed May 30, 2018 12:14 am

I reuploaded the file. I put in a small fix.

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King of Worms
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Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by King of Worms » Wed May 30, 2018 3:57 pm

Thats a very nice addition to the game, I will test it. Matter of fact, I thought about something like this yesterday :)

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Kamer
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Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Kamer » Thu May 31, 2018 1:41 am

Work on Sieges are going well. Friendly keeps are actually friendly now. If you want to be an evil warlord and piss off your current region, feel free to attack them and start a siege.
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Interkarma
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Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Interkarma » Thu May 31, 2018 1:48 am

Well done, this looks like a very fun mod to play.

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Kamer
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Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Kamer » Thu May 31, 2018 4:11 am

Thanks Interkarma! I'm pretty dedicated to this project because I love Daggerfall and nothing is more fun than random events.

I got basic Siege functions down for Outcome1. I want to get it working in a basic form before I do anything else.

Sieges will have 4 phases
-The First: Starts the Siege, hordes of enemies will attack the player over time.
-The Second: After an hour has passed, the enemy will call for reinforcements. (After having a base I'd like to ahve random events during this phase and the next. Example: Enemy sends out Tigers, Bears, Centaurs, or maybe they will get no reinforcements at all!)
-The Third: After hour two has past, the leader will appear.
-The Fourth: This Ends the siege. Remaining enemy numbers will stop. Player will be rewarded.

At current moment the only way to win a siege is to survive the two hours. When ready I will implement other ways like taking out the enemy leader, killing so many troops, etc. Then after I'm happy with how sieges turn out overall, I'll begin work on getting paid by rebel forces who want you to clear out keeps for them.
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Kamer
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Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Kamer » Fri Jun 01, 2018 4:18 am

Warm Ashes Version 1.1 Release:
-Implemented very basic Siege functions
-Random Encounters no longer happen the moment you arrive at an exterior location
-Fixed Spawns for Graveyard variants
-Keeps now reset ever 3 days instead of just 1
-Minor Fixes

Download:WarmAshesV1.1

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Kamer
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Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Kamer » Mon Jul 09, 2018 7:29 pm

Hey guys, with the new Daggerfall Unity Build up, I can update this quest pack as well.

Warm Ashes Version 2:
-All dungeons are supported! The random dungeon selection has been retired and now all dungeons have a chance at random events.
-You can now retreat during a Siege however look out for search parties
-Sieges can now be continued within keeps

Image

Download:WarmAshesV2

Install:
-Unzip files to within the QuestPack folder.

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