UI/controls - enhancements

Talk about the mods you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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mikeprichard
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UI/controls - enhancements

Post by mikeprichard »

Ideas for base DFU enhancements to various UIs and the control scheme:

Character creation/leveling UI enhancements
1) OPTIONAL SETTING: Display total value of each roll on character creation attributes dice roll screen
2) OPTIONAL SETTING: Force maximum attribute/health bonus points at level-up (now a mod!)

Character sheet UI enhancements
1) Display current/maximum spell point values
2) Add tooltip info displaying leveling progress in each skill, as in Morrowind

Inventory sheet UI enhancements
1) Show full item data (including all item enchantments) in mouseover tooltips (topic)

HUD UI enhancements
1) Display current/maximum character health/fatigue/spell point values
2) Display health/disease "status" on HUD and/or first "status" pop-up, instead of on second "status" pop-up (topic)
3) Display remaining duration of active effects (topic)
4) OPTIONAL SETTING: Display current/maximum enemy health/fatigue/spell point values (now a mod!)

Other UI enhancements
1) Don't automatically equip purchased items (topic)
2) Add spellbook tooltips indicating spell schools (topic; topic)

Controls enhancements
1) OPTIONAL SETTING: Interaction Modes replaced with left-click (talk/use/open/loot), right-click (info), sneak (stealing) (to be reconsidered in DFU alpha/beta) (topic; topic)
2) OPTIONAL SETTING: Run and Sneak operate as always on/always off toggles (to be added in DFU alpha!) (topic)

Requested enhancements now implemented in DFU
1) Display number of arrows remaining on HUD if bow equipped* (added by Hazelnut in October 2018 DFU builds)
2) Add tooltip info displaying skill increases remaining until next level-up (added by Hazelnut in June 2019 DFU builds)
3) Use inventory info panel to show gold amount/weight when mouseover "GOLD" panel (added by pango in December 2019 DFU build Alpha 0.10.14)
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(Original topic post:)
One little feature that I guess would be simple to eventually implement would be an optional display on the character creation attributes dice roll screen showing the total value of each roll (i.e. the sum of the 8 attributes' base values plus the bonus points that were rolled). This would make min-maxing the starting stat values a lot easier.
Last edited by mikeprichard on Fri May 01, 2020 3:02 pm, edited 79 times in total.

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Hazelnut
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Re: Character creation - display total value of stats roll

Post by Hazelnut »

How about only if you name your character "MinMax" does the total appear! :twisted:

:lol:
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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mikeprichard
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Re: Character creation - display total value of stats roll

Post by mikeprichard »

Ha, I like it - let's see this in new builds tomorrow. :D

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Jay_H
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Re: Character creation - display total value of stats roll

Post by Jay_H »

I believe technically the correct term is munchkin :lol:

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mikeprichard
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Re: Character creation - display total value of stats roll

Post by mikeprichard »

I believe "optimizer" is the politically correct term. ;)

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Jay_H
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Re: Character creation - display total value of stats roll

Post by Jay_H »

Agreed, that would be it :)

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Hazelnut
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Re: Character creation - display total value of stats roll

Post by Hazelnut »

Jay_H wrote: Fri May 18, 2018 12:19 am I believe technically the correct term is munchkin :lol:
It was a reference to the Goblins comic character MinMax. :ugeek:

Who is a total munchkin.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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mikeprichard
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Re: Character creation - display total value of stats roll

Post by mikeprichard »

Ah - cheers for the education. :geek:

Also, just added some more ideas to the top post for enhancements to the character sheet/creation UIs and control scheme.

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mikeprichard
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Re: UI/controls - enhancements

Post by mikeprichard »

Reorganized the first post, and added four UI/HUD-related ideas originally suggested by Ziune Wolf.

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Ziune Wolf
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Re: UI/controls - enhancements

Post by Ziune Wolf »

I agree with these changes. Quality of life changes are something that we can definitely improve upon from classic. :)

Also, thank you (again) for giving my ideas a little more light, again. Glad to see someone else is thinking about the little things that can make the game a lot more accessible and easy to use, not just for new players, but for veterans as well. :)

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