[MOD] Real Grass 2

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mikeprichard
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Re: [MOD] Real Grass 2

Post by mikeprichard »

Are those dragonflies/butterflies/fireflies etc. going to be new in the next version (I assume as optional settings in the mod startup menu)? Very nice!
Last edited by mikeprichard on Mon Jun 04, 2018 5:36 pm, edited 1 time in total.

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Hazelnut
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Re: [MOD] Real Grass 2

Post by Hazelnut »

Looks stunning, and adds so much atmosphere. How you get things to look so seamless and like they just belong amazes me...
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Kamer
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Re: [MOD] Real Grass 2

Post by Kamer »

Curious to see this in motion. Will there be an option to toggle it on/off?

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Interkarma
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Re: [MOD] Real Grass 2

Post by Interkarma »

Simply wonderful, I can't wait to pay with this. :)

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TheLacus
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Re: [MOD] Real Grass 2

Post by TheLacus »

Thank you all. It will be optional, and if you get too near to bees and other aggressive insects they will sting you. Do not expect any advanced combat, but i think it's quite fun to swing a weapon in the air and see the bees fly away

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mikeprichard
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Re: [MOD] Real Grass 2

Post by mikeprichard »

Ha, bee stings - very clever! A great mod keeps getting better.

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Interkarma
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Re: [MOD] Real Grass 2

Post by Interkarma »

I now see an opportunity for an "allergic to bees" disadvantage on the custom class creator. :lol:

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mikeprichard
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Re: [MOD] Real Grass 2

Post by mikeprichard »

...which will decrease the level-up difficulty slider by 1000.

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Interkarma
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Re: [MOD] Real Grass 2

Post by Interkarma »

And if you get stung, you die and your whole save game is deleted. I like where this is going.

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mikeprichard
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Re: [MOD] Real Grass 2

Post by mikeprichard »

Ha, Beesting Mode = Ironman Mode x 1000000. Modded games from 1996 are the most hardcore-est.

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