[MOD] Realtime Reflections
- mikeprichard
- Posts: 1037
- Joined: Sun Feb 19, 2017 6:49 pm
Re: Investigations on Realtime Reflections in Unity
Thanks - I understand from your other response in the Distant Terrain topic that you've got some other work planned first (e.g. on talk window - the new "Where is" and other enhancements look great by the way), and are also waiting for DFU to switch to Unity 2018, but I'm looking forward to seeing these mods back in my game then!
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: Investigations on Realtime Reflections in Unity
I am making good progress but I won't have the time to work on it next week. Next version will definitely be new unity 2018 baseline only - as soon as it is set by Interkarma. A side effect of this is that enhanced sky mod will be missed when running the distant terrain mod (wrong thread I know). So if anyone could work on a replacement maybe starting from the old sources that would be awesome
- mikeprichard
- Posts: 1037
- Joined: Sun Feb 19, 2017 6:49 pm
Re: Investigations on Realtime Reflections in Unity
Interkarma mentioned in his new Enhanced Sky topic (viewtopic.php?f=22&t=1078) that the Enhanced Sky source package isn't available. It'd be very unfortunate to see that mod no longer usable.
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: Investigations on Realtime Reflections in Unity
There is an old version (really old) of it somewhere in the git repo.
But if nobody jumps in and it won't work anymore then it meants to be that way
But if nobody jumps in and it won't work anymore then it meants to be that way
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: Investigations on Realtime Reflections in Unity
It may be possible to use git to retrieve binary assets (which i believe come from a mod for Morrowind) and use them with code and serialized prefabs exported from latest version. Don't know how much work this could involve.
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
[MOD] Realtime Reflections
There's also a copy in a branch on lypyl's fork.
https://github.com/Lypyl/daggerfall-uni ... ky?files=1
It's about two years old, but better than nothing. How long has it been since the last enhanced sky update anyway? This might be a good starting point.
https://github.com/Lypyl/daggerfall-uni ... ky?files=1
It's about two years old, but better than nothing. How long has it been since the last enhanced sky update anyway? This might be a good starting point.
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: [MOD] Realtime Reflections
Realtime Reflections 2.2.0 (only compatible with new dfunity version with new baseline (Unity 2018.1.2f1)):
https://drive.google.com/file/d/1Z4ZAqH ... sp=sharing
https://drive.google.com/file/d/1Z4ZAqH ... sp=sharing
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: [MOD] Realtime Reflections
Cheers! Moving this to the Released Mods forum now.
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- Posts: 5
- Joined: Mon Jul 17, 2017 2:59 am
Re: [MOD] Realtime Reflections
This mod does not work with latest builds? Ground is all messed up with Realtime Reflections activated. Is there a workaround?
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: [MOD] Realtime Reflections
no workaround known for now. I will have to test and see what the problem is and build a new version asap